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Dark GDK / space game ship won't shoot properly

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10521
15
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Joined: 25th Sep 2009
Location:
Posted: 27th Sep 2009 08:52
ok... i am making a small shoot em up game much baced on (well sort of) the old game ASTEROIDS but my space ship (space.png) won't shoot its missile (bolt.png) properly. basicall i have a ship and some asteroids in the game. the asteroids fall down at random places wilst rotating through 4 stages of animation (this is the animation you get when you first clck on new dark gdk 2d game) and when i shoot my missile the missile reaches the top of the screen and then it behaves or does exactly what the missiles are doing! please help!!! here is code and attatched is picture.

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puppyofkosh
17
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Joined: 9th Jan 2007
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Posted: 27th Sep 2009 17:26
Are you saying you don't want the missles to come back after they've gone off the screen?


This line seems to be doing something like that..
luke810
18
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Joined: 4th Sep 2006
Location: United States
Posted: 28th Sep 2009 06:00
You have made a double post on the same question. I think new members posts go through delay before they show up so don't post the same thing twice when your message doesn't appear.

10521
15
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Joined: 25th Sep 2009
Location:
Posted: 28th Sep 2009 12:07
yeah sry, luke u answered this question on the other post lol thnks alot.

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