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FPSC Classic Product Chat / Omega bloom mod Help

Author
Message
Hexy123
15
Years of Service
User Offline
Joined: 14th Jul 2009
Location: Melbourne
Posted: 27th Sep 2009 13:42
Hi, i would like help about this mod, i would like to nkow how the bloom actually works, because i downloaded the .dll files from the the thread and i do not know ho too actually use the bloom. plz help, thanks.
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 27th Sep 2009 23:56
The "Omega Mod" is just the ENB Mod with a different name.

After that, I never used it because of the massive lag it always seemed to cause.


The one and only,


General Jackson
User Banned
Posted: 28th Sep 2009 00:05
Whats ENB mod?
Never heard of it.

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 28th Sep 2009 00:12
It's a mod someone made for a commercial game series. Then, I believe, CoZ brought it over to work with FPSC. I don't recall if he was the first one to do it or not, so correct me if I'm wrong there.

Regardless, it is not a Mod of this community by any means.


The one and only,


Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 28th Sep 2009 04:29
Quote: "After that, I never used it because of the massive lag it always seemed to cause."


Seriously? I never experienced any lag with it.
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 28th Sep 2009 07:52
Yes, seriously.

I would rather use a source Mod that not only gives you those features but also increases running speed rather than use an external Mod that lowers framerates.

I also hated how the full screen shaders effected HUDs, and even the debug info at the bottom. It was a real pain.


FYI, to me "massive lag" is dropping to about 17-20 fps. It's a noticeable difference and feels very choppy during gameplay.


The one and only,


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