Your heightmap will also affect your terrain size. GDK Advanced Terrains base their size before scaling off the heightmap resolutions. So, without any scaling, supplying a 128x128 heightmap will net you a smaller terrain than supplying a 512x512 heightmap.
Scaling will help, but be prepared to play around with the values to find the right scale for your project, also when you increase the X and Z size of the terrain, you will usually need to increase the Y height aswell, though not by the same degree as the X and Z, to keep the terrain looking the same, otherwise it will seem to "flatten" out as you increase it's X and Z scales.
If it ain't broke.... DONT FIX IT !!!