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3 Dimensional Chat / Making a box Tutorial

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djmaster
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Posted: 28th Sep 2009 15:40 Edited at: 26th Oct 2009 20:32
I updated my Making a Box tutorial series to a "proper way".

Download it here: CLICK

Download part 2 here: http://sites.google.com/site/chargedstudios/database/makingaboxv2uvmapping.doc?attredirects=0&d=1

I added a peek picture to my post.

ITS WORTH DOWNLOADING THIS ONE!


[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho

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Toasty Fresh
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Posted: 28th Sep 2009 15:43
What's the polycount for that?
djmaster
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Posted: 28th Sep 2009 15:48
Its 56 polys.I hope you enjoy it.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
Alucard94
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Posted: 28th Sep 2009 16:23
Couldn't you just make a standard cube, select all the faces and extrude them in?


Alucard94, lacking proper intelligence.
teamhalo
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Posted: 28th Sep 2009 17:23
1. make a cube>editable poly
2.select all faces>inset to desired amount
3.extrude in

very simple process, many ways to do it but thanks for the detailed tutorial anyway.

Asteric
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Posted: 28th Sep 2009 18:56
Yeah, you never noticed the cube button? Unless you wanted to address more techniques by doing it that way.

djmaster
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Posted: 28th Sep 2009 19:23
I want to show people how to do it the hard way in the easy tutorial.Its how you must start to get into the modelling world,do everything manually.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
Alucard94
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Posted: 28th Sep 2009 19:57
Extruding is manual too isn't it? I don't quite see your point here honestly.


Alucard94, lacking proper intelligence.
djmaster
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Posted: 28th Sep 2009 20:00
Its about learning the basic tools in 3dsmax too,how they work ect. What would you do if only the tools I used were available? Please stop complaining.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
Alucard94
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Posted: 28th Sep 2009 20:03 Edited at: 28th Sep 2009 20:04
Well only the tools that you used aren't just available luckily, and I don't see how questioning your motives is complaining, but sure, I see your point I guess. Just seems like an unnecessary object to show how to model if you want to show off the tools of Max.


Alucard94, lacking proper intelligence.
dragon assasin
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Posted: 28th Sep 2009 20:30
i feel like an @#$ for disagreeing with you again but i dont see why showing one of the harder ways to do something is going to help an artist starting out.

Like the automatic unwrapping discussion you dont want to enforce bad practices in a new artist. Im not saying your way is necessarilly a wrong way to do it beause yes it does achieve the same result and thats the beuty to 3d modeling is that there are so many ways to achieve the same result. but it is a less eficient way to do so.

As a normal mapping and texture bakeing test i modeled/textured all of he indivitual boards for a crate put some modeled nails in the boards and then mapped a box and baked the normals/texture into the box. It achieved the same result but took alot longer. In that example it actually came out ok but you know what i mean.

That said it may just be that your example was for a model too simple for the approach you are following. I have seen high poly soccerball tutorials that use a similar method and then bake the high poly into a geosphere.

warning i cant spell
Alucard94
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Posted: 28th Sep 2009 22:34
The point I was trying to enforce was that people like to follow tutorials that give nice results, thereby giving the tutorial more attention. And since you already do teach about these tools why not use them to make something a bit more appealing?


Alucard94, lacking proper intelligence.
dragon assasin
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Posted: 28th Sep 2009 23:34
yeah he puts it somewhat better, i got a little ranty

I sort of touched on it on the last line

warning i cant spell
BowserYo
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Posted: 29th Sep 2009 00:57
At first, I would have tended to agree with Dragon and Alucard94. But with this tutorial, the beginner will learn essential techniques that will be applied a lot with more complex models.

No, that's not the best way to model a box, but when you go on to more advanced objects, through this tutorial you may already be familiar with the techniques required.

The more you learn early on, the better.

ßõw§€r¥¤
teamhalo
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Posted: 29th Sep 2009 05:21
Quote: "At first, I would have tended to agree with Dragon and Alucard94. But with this tutorial, the beginner will learn essential techniques that will be applied a lot with more complex models.

No, that's not the best way to model a box, but when you go on to more advanced objects, through this tutorial you may already be familiar with the techniques required.

The more you learn early on, the better."

True and true, its all a matter of opinion the debate isn't really need guys.

djmaster
User Banned
Posted: 29th Sep 2009 15:16
I will eventually show some modeling of advanced stuff like cars but first ill show how to make a crate with all normalmaps and stuff needed.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
djmaster
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Posted: 29th Sep 2009 16:49 Edited at: 21st Oct 2009 21:04
Making a box Tutorial part 2


CURRENTLY REMAKING IT,PART 2 VERSION 2 COMMING SOON!


[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
BowserYo
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Posted: 29th Sep 2009 17:15
This is good! You may want to add somehow in your title that it's not the best way to model a box for the newbies that will read it.

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Red Eye
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Posted: 29th Sep 2009 19:44
I definately would make it in another way, but this is a awesome tutorial and very clean, ACE job. This will become very handy for newcomers. Ace JOB!




QuothTheRaven
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Posted: 29th Sep 2009 20:05
You're going to run into a few issues with that "unwrapped" uvw map. You should properly unwrap it to make sure you don't get overlapping faces, and faces that will have nothing but a stretched texture because of the angle.

It seems like you mean well, but I think you need to spend a little more time with 3ds max before you write tutorials.

djmaster
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Posted: 29th Sep 2009 20:30
Ive been using 3dsmax for 3 years now so dont say to me use it more.The uvmap will work out just good cause theres nothing overlapping its just slightly inaccurate which I dont really care since its just for a tutorial and to show how its done.Added part 2 .doc file to the first post.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
Asteric
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Posted: 29th Sep 2009 20:32 Edited at: 29th Sep 2009 20:34
I don't mean to offend, but really, 3 years? I'd say i have got to a nice level with my skills thus far and i have only used it for just under 1.

Well, that came out rude, i guess that 3 years is all dependant on how much time you have actually spent using it, sorry. But i do see some issues with the uv map, and sort of gives new users a bad pracice.

Alucard94
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Posted: 29th Sep 2009 21:24 Edited at: 30th Sep 2009 00:17
Nothing overlapping? What are you talking about? I've been in 3D for only 2 years and even I can see that that is clearly got a lot of incorrect uses of overlapping.
Really, chill.


Alucard94, lacking proper intelligence.
djmaster
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Posted: 29th Sep 2009 21:56
You will see how good will it come out at the end.

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"Im British you muppet!"-Psycho
BowserYo
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Posted: 29th Sep 2009 23:00
Alucard94, He is not writing this tutorial too soon, you are talking too soon . Also please take part in the chilling!

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teamhalo
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Posted: 29th Sep 2009 23:01
Guys guys come on now, lets see how it turns out.

sadyk
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Posted: 29th Sep 2009 23:43
i cant belive that everybody critics this tutorial; its a good way to learn de basics; this tutorial is to lear the basicas, not to learn how to make that box. it can help a beguiner. i want to see how it turns out

sorry my english
QuothTheRaven
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Posted: 30th Sep 2009 04:47 Edited at: 30th Sep 2009 04:50
Quote: "Ive been using 3dsmax for 3 years now so dont say to me use it more.The uvmap will work out just good cause theres nothing overlapping its just slightly inaccurate which I dont really care since its just for a tutorial and to show how its done.Added part 2 .doc file to the first post."

There's a difference between teaching someone the basics and teaching someone to cut corners. If you're saying "I don't really care" about the proper technique to do something, you might want to rethink teaching that technique to people.

I'm not trying to discourage you from tutorial writing, I'm just offering suggestions for the way to approach teaching newcomers how to use software.

Toasty Fresh
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Posted: 30th Sep 2009 08:09
Quote: "You will see how good will it come out at the end."


I wouldn't disagree with Alucard, he's kicked my ass in a bunch of arguments about my work
djmaster
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Posted: 30th Sep 2009 16:23
Just shush.Why does it matter how you make a damn box? Theres many ways and this is one of them so QUIET.Part 3 making texture might be done today.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
Azunaki
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Posted: 1st Oct 2009 01:59
i agree with alucard this is a rather bland object to show a tool of max. i understand it sorta makes sense but the basics are learned several different ways. through different styles. its important to know multiple ways to do something but in all truthfulness is it really good to show a "hard way" when the hard way is less likely to be used in most cases.

djmaster i get what your saying, i just completely disagree with the way your doing this.

off topic
Quote: "I've been in 3D for only 2 years."


alucard....and your that good...DAAMN

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
BowserYo
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Posted: 1st Oct 2009 16:17
Quote: "I wouldn't disagree with Alucard, he's kicked my ass in a bunch of arguments about my work"


No doubt. Alucard is a very talented arist way beyond my skill level, he's just a bit arrogant. He's probably way farthur than I will ever go in 3d.

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Alucard94
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Posted: 1st Oct 2009 16:33 Edited at: 1st Oct 2009 16:38
Oh this again? I was simply commenting on incorrect statements of his (Overlapping etc.) which he apparently didn't like, and the first posts I made were actually meant to be HELPFUL for the other tutorials he would make.
And yes I'm probably arrogant, but eh.
I'm actually pretty interested in seeing the next step of this tutorial (As I've always been, contrary to apparent popular belief), better get it posted.


Alucard94, lacking proper intelligence.
henry ham
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Posted: 1st Oct 2009 18:19
Quote: "he's just a bit arrogant"

he not arrogant hes trying to help! i agree sometimes his words come across a bit sharp but thats just his way ,hes a good modeler & you should listen to what he says it could help.

djmaster/ good on you for writing a tutorial ,im sure it will help some people to get started.i keep meaning to write one but im crap at putting things into words (& also lazy lol)

if you were to put a disclaimer at the start of the next one saying somthing like THIS MAY NOT BE THE WAY OTHERS DO IT BUT IT WORKS FOR ME it may help
good luck with the next tut

cheers henry

djmaster
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Posted: 1st Oct 2009 18:39
Thanks,looks like you are the only one around here that understands.So please stop talking about the methods and rather talk about how good the tutorial is written?

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
Asteric
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Posted: 1st Oct 2009 18:55
There is only one problem i see, and that is the uv map, you can clearly see that the uv lines do not line up, which, in more complex models or and models really, can cause off texturing, stretching and so on, i would include how to weld seams together to make sure they are perfect.

djmaster
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Posted: 1st Oct 2009 20:01
It was my fault there cause the model wasnt accurately positioned and welded together so its my thing there.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
QuothTheRaven
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Posted: 2nd Oct 2009 19:59
Frankly, this is not the hard way. It's the wrong way. You will understand this when you have more experience with the application. If you're a newcomer reading this tutorial, just take it with a grain of salt. But DJMaster, you are intent on finishing your tutorial without user input, and I don't want to discourage you from writing tutorials, so I'm not going to say anything else after this post and let you carry on.

It's been my experience that more often than not, people write tutorials too early in the learning process just because they're excited about writing a tutorial. It helps reinforce what they already know. But often the tutorials are incomplete or show poor methods. I know this for a fact because I wrote my own poor 3ds max tutorial on these forums! And I too did not listen to user input! And today I realize that there are a lot of things just plain WRONG in my own tutorial. I see this everywhere; tutorials written before they should be. A person is more excited with knowing A way to do something that WORKS, than THE way to do something that is RIGHT.

I'm trying to impart onto you the wisdom of the ages. But I know you won't take it, just like I didn't, so carry on!

djmaster
User Banned
Posted: 2nd Oct 2009 20:24
I wont even continiue,its worthless if noone finds a use for it,better spend my time with something else than arguing with stubborn people and not understanding the point so please stop posting about wrong or right.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
Terrestrial Productions
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Posted: 3rd Oct 2009 03:18
Very nice tutorial. I like it when they find new ways to do stuff, and not just a simple way. Good job and keep it up!


Terrestrial Productions
Toasty Fresh
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Posted: 3rd Oct 2009 05:38
Quote: "better spend my time with something else than arguing with stubborn people and not understanding the point so please stop posting about wrong or right."


Dude, you really do have an attitude problem, don't you? These people are trying to HELP! Keep on saying 'I am RIGHT! YOU are WRONG! Listen to ME!' and you're not gonna go down well here.

When people who obviously have mroe experience than you post, bloody LISTEN to them, for Pete's sake! What's the point in making a tutorial that is completely wrong, then saying things like;
Quote: "So please stop talking about the methods and rather talk about how good the tutorial is written?"


What? What?! Really, that's just nonsensical. The grammar of a tutorial doesn't make a damn difference! Hell, if the almighty Jon Fletcher made a tutorial written in l33t speak I'd still listen.

Please listen to experts instead of telling them off and continuing to do things incorrectly. It won't get you anywhere.
djmaster
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Posted: 3rd Oct 2009 10:06
Quote: "for Pete's sake!"
Who's Pete?

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
djmaster
User Banned
Posted: 21st Oct 2009 21:09
I UPDATED THE TUTORIAL TO "THE RIGHT WAY".Download it from the first post,enjoy this time.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
dragon assasin
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Posted: 23rd Oct 2009 19:17
namely because i can i took the time to convert it into a pdf and make it so that those that dont have 2 monitors can look at the tutorial without max open at the same time.

btw for opening/ editing pdfs i use open offices sun micro extention. But you can just save as a pdf in office,,, though I suggest moving to open office as your word proccessor,

If i did it once i can do it again (Do you see what i see Sept 09)

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BowserYo
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Posted: 23rd Oct 2009 22:14
Excellent! I'm glad you decided to continue this!

ßõw§€r¥¤
djmaster
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Posted: 26th Oct 2009 17:25
Thanks,im going to upload part 2 version 2 in a few minutes too.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
HowDo
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Posted: 26th Oct 2009 18:07
djmaster ,cheers for finding time to do this works with AC3D as long as I change the bevel values, plus found few different results while getting this to work.

Dark Physics makes any hot drink go cold.
djmaster
User Banned
Posted: 26th Oct 2009 20:32
HowDo: Its great to hear it does work with other applications not only 3dsmax.

Everybody,heres part 2: DOWNLOAD

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
iPlay4bread
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Posted: 3rd Nov 2009 04:29
Don't listen to all the haters, to a beginner it is more useful than anything to understand how a tool does its work. Creating a box using primative methods helps the user understand how the cube method does its work. Knowledge is everything, now everyone needs to stop hating.

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