Quote: "And you can easily do your bridge idea with a little scripting. The non-interactive parts of the bridge can be set to static, and the planks that you want to break as the player steps on them would be dynamic "
Yeah, I doubt it could change to dynamic on the fly, but you could possibly make it so that you build a bridge with a number of planks, some being dynamic and some not, and script it so that when the player steps on the planks in the middle it falls beneath it.
-Adrian
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