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Work in Progress / Terrorist Arrow Based Game

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Drew Cameron
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Posted: 30th Sep 2009 05:08 Edited at: 2nd Oct 2009 20:48
Hello,

[B]DEMO IN NEWEST POST[/B]

Decided to make a small game in under 24 hours. Spent roughly 2 and a half hours on it tonight. It's a modest first person shooter in the style of Nazi Zombies, based on an animated show I am making.













Features FPS style controls, sliding collision, a maximum of 50 Terrorist Arrows on screen and AI. Other mechanics to be built shortly and a video series on the making of is coming in the next few days, too.

zapakitul
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Posted: 30th Sep 2009 18:04
Looking forward to seeing it Drew. Loved your last arrow minigame, and your video logs.
zzz
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Posted: 30th Sep 2009 18:19
Nice, I'm gonna keep a close eye on this one!

Bizar Guy
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Posted: 30th Sep 2009 23:05
Aw sweet. Are you going to package all the games together when you sell the show, release them for free, or what?

Will be watching this as well.

Profit
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Posted: 1st Oct 2009 00:15
What's a terrorist arrow.


Agent Dink
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Posted: 1st Oct 2009 00:57
Quote: "What's a terrorist arrow."



Wow.

Haven't you ever heard of MILK PATON?


just messin' it's from an online show Drew has been working on over the years.

MISoft Studios - Silver-Dawn Gorilda is lost!

Drew Cameron
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Posted: 2nd Oct 2009 20:50 Edited at: 2nd Oct 2009 20:50


Alpha demo
http://www.experteva.co.uk/alpha1.zip

One room available, two weapons. Barriers can be rebuilt using SPACEBAR, arrow keys to move, mouse to shoot. 1 and 2 change weapons.

If an arrow touches you, the program ends. Get as high a level as you can. I got to level 54

Needs a lot of graphics work, more weapons and more rooms to open up. Please give me your thoughts so far as I want to make this an enjoyable game to play.

zzz
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Posted: 3rd Oct 2009 03:29 Edited at: 3rd Oct 2009 03:33
Wow, it's great! I really like the atmosphere created by the humming arrows. Like annoying(but deadly) mosquitoes.
The mix of 2d and 3d graphics is really nice! My only complaint is the controls which were kinda weird, but I know you're going to
fix that, so I'm not sure why I'm writing this?
Great game, please finish it!

Drew Cameron
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Posted: 5th Oct 2009 14:58
zzz, forgive my ignorance as I must confess I've only played one FPS on PC ever: what would be good controls / changes to them?

Blobby 101
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Posted: 5th Oct 2009 23:47 Edited at: 5th Oct 2009 23:48
well your mouse look is fine but you would want to use WASD instead of the arrow keys for movement.
EDIT: forgot to say, the projects looking great! well done on this, are you gonna release the last Terrorist Arrow game sometime as well?

Your signature has been erased by a mod because it's larger than 600x120
Drew Cameron
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Posted: 6th Oct 2009 00:57 Edited at: 6th Oct 2009 18:32
Working on this again tonight...

Decided I will be working with shaders + depth of field and stuff. Try and make this really next gen as all my creations so far in Dark Basic have been distinctly Playstation One!


What is going to happen with this game

I'm restarting my games development "company", and this game may either be release for free or as a special feature with Milk Paton. It depends what comes of Milk Paton. I plan on doing a small game every 2 or 3 months, and I'll probably be moving to PlayBasic in the near future as cross-platform games are where the money is. My next project is probably going to be a sequel to Dumbow & Cool.

tiresius
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Location: MA USA
Posted: 6th Oct 2009 20:11
Quote: "I'll probably be moving to PlayBasic in the near future as cross-platform games are where the money is"

Do you mean Purebasic? I mean, Playbasic is nice, but I don't think it is cross platform.

I'm not a real programmer but I play one with DBPro!
Drew Cameron
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Posted: 11th Oct 2009 03:12 Edited at: 11th Oct 2009 03:50
New video with me explaining things, shows new weapons, areas, graphics.

Video is a top of page along with more info on the video series it's going to tie in with...

http://www.milkpaton.co.uk

Project has taken WAY longer than I expected it too. Guess I'm a little rusty with the coding. I reckon it's probably three quarters done now. Need to get grenades going, a third area going and a start/end. After that it's all wee things. Another week till release maybe?

pictionaryjr
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Posted: 12th Oct 2009 04:02
how did you make the bullet holes in the walls?

take a textured plain and put it there or what?
Drew Cameron
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Posted: 12th Oct 2009 04:15 Edited at: 12th Oct 2009 04:43
Yeah, and the intersect object command.

Would also like to say I sincerely think this game is 2 or 3 nights away from being finished. Just a bit of polish and bugfixing now...

Bizar Guy
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Posted: 12th Oct 2009 05:54
Will it have an intro by the geometric storyteller like the last one did?

Looks like it will be fun! Any thoughts for the music and such?

Drew Cameron
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Posted: 12th Oct 2009 14:45
Hi Bizar Guy,

It's going to be using some of the music from the show - so if you're wondering what the music is like from the show, now's your chance to find out!

Drew Cameron
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Posted: 21st Oct 2009 04:45 Edited at: 21st Oct 2009 05:13
New screens. 9mm gun, shotgun, machine gun and grenades are available, 3 areas to unlock plus graphic work + bugfixes...











Bizar Guy
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Posted: 25th Oct 2009 16:59
That's looking pretty nice! Starting to get an impressive level of polish.

tha_rami
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Posted: 25th Oct 2009 17:35
But aren't we supposed to use our shoulders to stop them, or microwave them?

I at least think there should be a mobile phone super weapon.


A mod has been erased by your signature because it was larger than 600x120
cyril
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Posted: 29th Oct 2009 02:04
It look very impressive.

Quote: "I at least think there should be a mobile phone super weapon."


A mobile grenades.
Agent Dink
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Posted: 29th Oct 2009 06:46 Edited at: 29th Oct 2009 06:47
Well this is obviously Nazi Zombie inspired, and that game has a bomb to clear the screen... so why not a cell phone bomb

MISoft Studios - Silver-Dawn Gorilda is lost!

Drew Cameron
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Posted: 30th Oct 2009 03:22
Please head over to the DBP board and have a crack at solving my "Get matrix height" bug. It's got me, and this project beat!

Drew Cameron
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zzz
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Posted: 8th Nov 2009 15:25 Edited at: 8th Nov 2009 15:29
Great work! I really like its retro style! And thank you for adding wasd-movement!
I noticed a bug with the glass windows however, I can't see the trees through them(see attached screenshot).
And what happened to the humming sound of the arrows?
Keep up the good work, Drew!

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Jimpo
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Posted: 9th Nov 2009 21:53 Edited at: 9th Nov 2009 21:56
Wow, this game is incredibly good. I was instantly captivated by the atmosphere. No offense, but after reading the title, I thought a 'Terrorist Arrow' game would be really stupid. But everything was great! The gameplay was fun, the environment was perfect, the different guns added variety, and the arrow death animation was very satisfying.

Things it needs:
-Restart game button
-Reload gun button
-Arrows should make some kind of noise, it's no fun to get hit from behind without even knowing one got in
-There was a bug - some sort of flame/muzzle flash was stuck in the center of the map and never disappeared

Played it 3 times, and so far, level 8 is my best.

Agent Dink
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Posted: 10th Nov 2009 05:50
It was too easy, I got to level 18 before quitting!

It was well done though, definitely! I quite like the jerky reloads and stuff... reminds me of like DOOM or Dark Forces and other classic games!

MISoft Studios - Silver-Dawn Gorilda is lost!

Drew Cameron
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Posted: 3rd Dec 2009 23:21
http://www.youtube.com/watch?v=J32X-A7TTS0

Alpha 3 video. A few cosmetic and sound changes remain and the game is completed. I'm still considering the best way to release it. It needs to either generate some income or be used to promote the show it is based on... Got a few ideas.

puppyofkosh
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Posted: 9th Jan 2010 16:20
I just downloaded and tried to play it, but it was really choppy. And my specs are pretty decent too.
Kryogenik
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Posted: 9th Jan 2010 21:42
I tried to watch the video, but it said it was removed by the user. Did you get rid of it? Anyway, looks nice.

Codesurge is so awesome, thanks Hyrichter.
Drew Cameron
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Posted: 31st Jan 2010 19:55
Just wanted to say this is finished and can now be found on the PA board so this thread can be locked.

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