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Dark GDK / Missile Smoke

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Chamill
16
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Joined: 29th Sep 2008
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Posted: 30th Sep 2009 14:07
Yo again!

Straight on thing. I want to make sum smoke for my Jet Missiles;
What is the best / fastest / most effective way to make it?

(Ps. I'd rather make it in 3ds max and then convert it to ".x" )

Chamillion

You can only get smarter by facing a smarter opponent.
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 30th Sep 2009 14:15
magic particles
Chamill
16
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Joined: 29th Sep 2008
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Posted: 30th Sep 2009 15:17
Lovely short answer ...
Still .. I already have it on my desktop ..
What I'm really after is HOW to use it with Dark GDK
I mean i can export about 70 pictures for a signle flame animation, but how am I then going to use these 70 pictures in gdk? ( Im not typing "loadimage()" for 70 rows -.- )

You can only get smarter by facing a smarter opponent.
randal
15
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Joined: 18th Nov 2008
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Posted: 30th Sep 2009 16:00
for(int i=0; i<70; i++)
loadimage();
Chamill
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Posted: 30th Sep 2009 17:16 Edited at: 30th Sep 2009 17:16
Nice try .. but have u ever tried it ?

E.g.

for ( int i = 0 ; i < 70 ; i++ )
dbLoadImage( i , "Flame( Then what to make it load 1 by 1 ? )" );

- At them brackets .. U cant close the citation and use the number neither can u fill the number inside the citation.

- Besides .. Naming the images " 1 - 70 " still wont help ..

You can only get smarter by facing a smarter opponent.
luke810
18
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Joined: 4th Sep 2006
Location: United States
Posted: 30th Sep 2009 17:44
You can export the animations from magic particles and use them in your programs. Check out the included DarkGDK example before you start trying to implement it.

Chamill
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Posted: 30th Sep 2009 17:50
Smart .. but where can i find them? >.< .. If u mean the program where u can press Enter to Hide / show then ye i saw it .. But how do i create sumtin alike <.<

You can only get smarter by facing a smarter opponent.
randal
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Posted: 30th Sep 2009 17:54 Edited at: 30th Sep 2009 17:55
Chamill
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Joined: 29th Sep 2008
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Posted: 30th Sep 2009 17:59
Ur the bomb man =)
- A thousand thanks!

Chamillion

You can only get smarter by facing a smarter opponent.
Chamill
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Posted: 30th Sep 2009 19:32
Ok .. a little progress..

But sum new bugs;

1. The fire thingy seems to be a bit too big for being ingame. OFC i just have to resize it. but what i mean is how can i make the fire change size based on the camera distance ..? ( I dont wanna create my own 50 row long function for this -.- )

2. The colorkey doesnt really work properly since im using jpeg. I mean the fire sprite appears with LOTSA black spots around it. Should i use the colorkey function about 60 more times to remove all these >.<??

You can only get smarter by facing a smarter opponent.
Chamill
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Posted: 30th Sep 2009 20:22
Another thing;

The "sprintf" thing make my program collapse at the end. I dont mean it closes automaticly .. more like the opposite; When i press ESC it freezes and the only way to handle this is CTRL+ALT+DLT!

Suggestions?

You can only get smarter by facing a smarter opponent.
luke810
18
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Joined: 4th Sep 2006
Location: United States
Posted: 30th Sep 2009 20:29 Edited at: 30th Sep 2009 20:29
http://gdk.thegamecreators.com/?f=magic_particles

Read the page, there is a wrapper that allows you to use the animations without having to load any images, you simply load the exported file and use the wrapper functions to position and play the animation.

Chamill
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Joined: 29th Sep 2008
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Posted: 1st Oct 2009 15:59 Edited at: 1st Oct 2009 15:59
Man the guide he putted inside that zip was so LONG and, honestly, unhelpful. All it said is how they worked. But i couldnt exactly get HOW or WHERE to put these functions, besides, If all I have to do is to copy and paste these inside the program, Why not just put it into the main .h file :SSSSSS


Make's me hell nervous sometimes..

You can only get smarter by playing a smarter opponent.

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