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Dark GDK / memcodes

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3d point in space
15
Years of Service
User Offline
Joined: 30th Jun 2009
Location: Idaho
Posted: 30th Sep 2009 20:43 Edited at: 30th Sep 2009 21:00
this is a 1 X 1 from dbMemblockByte


the 1 one is the width and the second 1 is the higth of the bitmap.

255 255 255 is r g b
i dont know what the last 255 is or the 0's in this memblock is there a good guide for this I think last 255 is visiblity.

Go through yourself at a wall.
jezza
16
Years of Service
User Offline
Joined: 8th Mar 2008
Location: Bham, UK
Posted: 30th Sep 2009 21:48
The last 255 will be alpha.

3d point in space
15
Years of Service
User Offline
Joined: 30th Jun 2009
Location: Idaho
Posted: 2nd Oct 2009 06:18 Edited at: 2nd Oct 2009 06:19
i found out what the other 0's mean
the pattern is 256 256 256
i explain a little
the secound one is 256 of the first one and so on. wow that is great stuff.
i figured this out because i had to add several mem blocks together and i was getting bad results.

Go through yourself at a wall.
3d point in space
15
Years of Service
User Offline
Joined: 30th Jun 2009
Location: Idaho
Posted: 2nd Oct 2009 22:44 Edited at: 2nd Oct 2009 22:45
This is a little exe file that demostrates the mem codes. I don't have any bitmaps I load but it creates one with this exe file. It uses memblocks to create this.

Go through yourself at a wall.

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