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Yian
23
Years of Service
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Joined: 16th Jun 2003
Location: Nicosia, Cyprus(the Greek half)
Posted: 28th Aug 2003 18:13
what is a sky sphere and how is it achieved?

-john D.
APEXnow
Retired Moderator
23
Years of Service
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Joined: 15th Apr 2003
Location: On a park bench
Posted: 28th Aug 2003 18:18 Edited at: 28th Aug 2003 18:19
A Skysphere is a sphere object that is large enough to encompass your world.

A typical peice of code would be



The general idea is that as your camera moves, so does the sphere, to give the impression that the sky never moves, only rotates as the camera rotates.

Yian
23
Years of Service
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Joined: 16th Jun 2003
Location: Nicosia, Cyprus(the Greek half)
Posted: 28th Aug 2003 23:58
i dont understand is the camera inside the sphere?

-john D.
Kentaree
23
Years of Service
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 29th Aug 2003 00:05
Yes, the camera is inside the sphere, so it is surrounded on every side by the sphere. The sphere is textured and then turned inside out so the texture is on the inside, i.e facing the camera simulating a sky all around you.

Whatever I did I didn't do it!
Yian
23
Years of Service
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Joined: 16th Jun 2003
Location: Nicosia, Cyprus(the Greek half)
Posted: 29th Aug 2003 00:07
how is it turned inside out??

-john D.
Yian
23
Years of Service
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Joined: 16th Jun 2003
Location: Nicosia, Cyprus(the Greek half)
Posted: 29th Aug 2003 00:15
ok i have got it!

-john D.
Ian T
23
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Joined: 12th Sep 2002
Location: Around
Posted: 29th Aug 2003 04:19
DarkMatter has some really nice skysphere textures for ya if you have it

--Mouse

Famous (Avatarless) Fighting Furball

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