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DarkBASIC Professional Discussion / Does It Support..............?

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DarkShadow
23
Years of Service
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Joined: 11th Jul 2003
Location:
Posted: 28th Aug 2003 19:09
I may Buy DBPRO,But only if it supports the things I need:
Object Deformations
thats about it
APEXnow
Retired Moderator
23
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Joined: 15th Apr 2003
Location: On a park bench
Posted: 28th Aug 2003 19:34 Edited at: 28th Aug 2003 19:35
There aren't commands in general to deform shapes in general but you can access the shape vertice data with MAKE MESH FROM MEMBLOCK and related functions to perform whatever mesh deformations you require, in DB code or via an external user library that can perform operations on FVF data. Although if you write your own DLL functions, you can do the same by passing the memory pointer into your functions. DarkBASIC help documents the general structure of the FVF mesh block.

Fallout
23
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 28th Aug 2003 20:40
It also automatically handles mesh deformation in character animations.

Insiiiiiiiiiiiiiiiiiiiiiiiide!

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