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Dark GDK / Optimizing game loading speed

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Manga Tiger Boy
15
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Joined: 24th Aug 2009
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Posted: 3rd Oct 2009 19:19
How can I get my game to load faster? The game speed is fine, but I don't think any players would want to wait 3 minutes for each individual level...

For worlds, what filetype loads fastest, and runs most smoothly?

For Characters, I am using .3ds files (A fact that I can't change ).

And for sounds, I am using lots of different filetypes (Wav, MIDI, Mp3).

For textures, I will be using .jpg. (Does anybody know of any FREE Texturing/3D Modeling tools? (Besides Anim8or?)

What filetypes, like said, would load up and run faster?

Thanks!

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Hassan
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Posted: 3rd Oct 2009 19:42
you are exporting your characters from 3ds max as .3ds? if so, there is a Direct X exporter for 3ds max, if you need it google pandasoft directX exporter

heyufool1
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Posted: 3rd Oct 2009 19:44
Well the problem is, is that you are using .3ds files. They slow really slow with Dark GDK, the best choice for characters would be .X files.

Games are like life, they should never stand still.
Manga Tiger Boy
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Posted: 3rd Oct 2009 23:21
Since I am using Anim8or, I can't really export to DirectX files . Since I am on a very tight budget, I can't really buy any of the upper-class animation tools right now ... Does anybody know of any FREE animation or world building tools? I have GMax, and I hear that there is a plugin for .x for it, but I can't find that anywhere... I also have Daz3D, but that too is somewhat limited... ARGH!

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BenDstraw
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Joined: 21st Dec 2004
Location: Arizona
Posted: 3rd Oct 2009 23:47 Edited at: 3rd Oct 2009 23:48
check here maybe you'll find something you like

http://www.gamedev.net/community/forums/topic.asp?topic_id=318414




-Dreams of Art Mastery Brought Me Here-

Manga Tiger Boy
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Posted: 4th Oct 2009 02:26 Edited at: 4th Oct 2009 02:27
Yeah, I already have Conv3DS, but it doesn't really work too well... Does anybody know of any FREE tools, preferrably a direct link to it, rather than a link to a forum??

P.S. I also need free world bulding tools, texture mappers, ect!

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Ultimate_H
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Posted: 4th Oct 2009 02:33
Go here: http://forum.thegamecreators.com/?m=forum_view&t=154983&b=3

Its got a part with direct links to different 3d modeling software(free and paid).
heyufool1
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Posted: 4th Oct 2009 06:02
go here:http://www.insanesoftware.de/
Definitely a very good piece of software if you use it correctly (for it's kinda of buggy if you don't)

Games are like life, they should never stand still.
Isocadia
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Posted: 4th Oct 2009 09:45
Well, I would say: http://www.blender.org/

You can moddel/texture/render/animate in there and its free.

Isocadia
dark coder
22
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Location: Japan
Posted: 4th Oct 2009 10:51
GDK is capable of resaving your objects(dbSaveObject) into .dbo files, also don't use .jpg for textures, if you want maximum speed then use .dds.

SFCBias
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Joined: 8th Aug 2009
Location: Hephzibah, GA, USA
Posted: 4th Oct 2009 23:19
im highly suggest Deled. There is a light version for free that has only a few limited features(None that affect your modelling). You can save and load freely. Also there are plugins for importing and exporting .X files. You can also download other plugins that will allow you to convert from .x -> .dbo etc.

site

http://www.delgine.com/index.php

Lite Download link

http://www.delgine.com/software/deled/downloads/deledlitesetup.exe
Isocadia
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Posted: 6th Oct 2009 17:24
@SFCBias: So would my game become faster when converting my .x files to .dbo files trough DarkGDK??

And how do I make DDS files since I'm using Photoshop, and why should i use them instead of png files??
Wilvis
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Posted: 6th Oct 2009 19:25
The loading time would be faster after you convert them to dbo.

and to make dds textures you will need to get the plugin from Nvidia

http://developer.nvidia.com/object/nv_texture_tools.html
Mista Wilson
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Location: Brisbane, Australia
Posted: 7th Oct 2009 07:54
You can use the TextureTool that comes with DirectX SDK to make DDS textures if you dont want to use the Nvid one for some reason, it also supports making cubemap DDS textures and 3D DDS textures from images, it supports alot of image formats to load... have a look, it will already be on your pc with the DirectX SDK installation, might save some time with the download from nvidia too if you dont need the extra features.

If it ain't broke.... DONT FIX IT !!!
Isocadia
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Posted: 7th Oct 2009 17:21
But why are .DDS files better than PNG files.

And thanks for showing me the converter to .DBO. Didn't know that made my game go faster.
Mista Wilson
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Posted: 8th Oct 2009 14:41
DDS stands for Direct Draw Surface. It is a native DirectX image format, and is designed to work very efficiently and transparently with DirectX and supports advanced features that other image formats dont such as cube textures and volume textures and direct rendering to the texture.

If it ain't broke.... DONT FIX IT !!!
Manga Tiger Boy
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Posted: 10th Oct 2009 22:03
Thanks, heyufool1! That works great!

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Jash
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Posted: 13th Oct 2009 06:21
dbFlushVideoMemory might help with this problem. use it before a new level starts. Then again, i'm still a noob

I make the same kind of games as any Chemisty major would.

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