First of all, I would never say a members game from here "sucks". I might say that about professional games because my opinion makes little to no relevant difference to them, but on these forums comments are more on a personal level, because we all live the same dream, to have that great game one day that everyone loves.
However, I do NOT believe in giving people false hope. It's like this, you know your kid is never going to be president one day, but you would like to just let the kid hear what he wants to hear, and usually like kids are, they forget eventually and realized it would have probably never happened anyway. I don't go around putting up posters, I don't take things too literally, I just tell him it so he will just move on, like we all do. I remember one time I wanted to be president, but then a year later I had different aspirations.
However, all of us here are old enough to know that we are not really going to get to the EA Games status on simple FPS Creator's game engine. The best you will get is where the game mentioned above got, on GameSpot, with a professional cover that sold a few copies. Basically FPS Creator is just a fun little dream maker / idea spawner. It's not to be taken literally, and it's not to be used to make the next Crysis. We use it because we all have ideas we want to express without simply learning to do all of the stuff the professional game companies do. Then at the end of the day, we admire our work, get constructive criticism, and keep building up that dream. That's the way it's meant to be.
In no way am I saying don't live out your dream, or let your dreams die. Look at the people who created the game "World of Goo". It was 2 friends who were making it for fun, and it's a very popular game. However, my whole point is people need to start moving on to learning professional game development strategy without using a drag and drop game maker. I reinstate that FPS Creator is great for fun games to share with your friends and competitions and idea spawning, but isn't practical. For anyone who wants to make a higher quality game, I strongly suggest taking a look at the Irricht C++ Engine, or even the Source Engine.
Temporarly away from the Phoenix Sentry.