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FPS Creator X10 / Terrain

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TMS
15
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Joined: 9th Feb 2009
Location:
Posted: 4th Oct 2009 01:43
An age old FPSC question.

How would you recommend I go about adding terrain to my maps and levels in FPSC x10?
Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 4th Oct 2009 06:03 Edited at: 4th Oct 2009 06:05
you need to model a terrain then texture it or you could try Visual Terrain Maker

You then need to make a script for it(.fpi) , here is a simple script template



Also dont forget that you need the texture as a dds in the same folder as the script , model and entitiebank screenie (This should be a BMP file) if you install Visual Terrain Maker then the BMP , DDS and Model is of course already made but if you model it then its alot more advanced


Windows Vista,ATI Readon HD 4870,AMD Athlon 7750 64 Dual Core,4GB ram
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 4th Oct 2009 08:04 Edited at: 4th Oct 2009 08:04
BigSnake, that's a *.fpe not a *.fpi file.

*.fpe = First Person Entity
*.fpi = First Person Intelligence


EDP Map Editor[2D]
Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 4th Oct 2009 14:43
Quote: "*.fpe = First Person Entity
*.fpi = First Person Intelligence"


Oh , Ok then

I wondered what the e and i where for


Windows Vista,ATI Readon HD 4870,AMD Athlon 7750 64 Dual Core,4GB ram
Lucidx
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Joined: 22nd Jul 2009
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Posted: 19th Oct 2009 00:04
Another question regarding terrain, can FPS x10 AI Handle terrain better than x9?

Lucidx
Nomad Soul
Moderator
17
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 19th Oct 2009 02:31
Yes if the terrain floor is flat. See link

http://www.youtube.com/watch?v=ONIsr725RgM

I noticed that NPC's will clip through any vertical terrain unfortunately.

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