Hello everybody.
So, I have a strange problem with Dark GDK and DarkLights. I want to make light maps for my scene. I'm adding all stationary objects and starting lightmapping procedure. When the procedure is complete, I want to save my lightmaps and restore it next time. DBO-saving is lagging on some of my objects
What can I do if I don't want to re-render my scene every time?
P.S. Maybe, void dbSetLightMappingOn ( int iObject, int iImage ) command can help me? But I can't understand principles of lightmaps creating - how can I use about 20 or 40 textures for the 90 objects
Sorry for my bad English.