Quote: "Anyways, now I am trying to get illumination to work on one of my entities, but that wont work either. Has anyone got illumination to work on custom entities in x10?"
Illumination should work by using the spec map with a proper alpha channel. After you've created the spec map, apply an alpha channel making everything you don't want to glow transparent. semi-transparent parts glow less than non-transparent parts. In GIMP, this is done with a layer mask but I don't know the photoshop equivalent. that should work, good luck.