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3 Dimensional Chat / Trouble with exporting materials with 3ds max

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jontepd
15
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Joined: 24th Feb 2009
Location: Sweden
Posted: 8th Oct 2009 16:37
Hiya, I've recently started trying to learn how to 3D model and I've just finished my 1850's style cannon. I haven't learnt how to texture yet so I thought I would just throw on some materials that already came with 3ds max 2009. I shoved on a few wood materials and a couple metal materials, I rendered the cannon and it looked fine. However, when I exported the cannon to a .x file and viewed it in the directx viewer I could no longer see my materials, the model was just plain white. I tried exporting it to .3ds and .obj to see if it was any difference but it was white in all of those formats.

Any help would be greatly appreciated. I'm posting pictures of what the cannon looks like, rendered with materials in 3ds max and what it looks like after I've exported it.



Pincho Paxton
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Posted: 8th Oct 2009 17:44 Edited at: 8th Oct 2009 17:48
I don't think that materials are part of a UV Map, but it might be possible to export them as a UV map. I don't really use Max, but Z Brush has export materials as UV Map so I suppose Max will be similar.

djmaster
User Banned
Posted: 8th Oct 2009 20:04
The materials dont get saved into your file so you must copy your material textures to the folder where you store your model.You can find those textures in your 3dsmax folder somewhere,probably in the materials folder.

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Daniel wright 2311
User Banned
Posted: 8th Oct 2009 21:03 Edited at: 8th Oct 2009 21:04
hello there jontepd , render to texture takes care of all this for you, select your modle, then go to render at the tool bar,then render to texture. then select add to add the scean,then add what tyep of map you want to creat.select defuse map, then render the texture to a folder you will remember. then just use that file you rendered as your main texture.

DSW
SJHooks
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Posted: 9th Oct 2009 02:23
Quote: " render to texture takes care of all this "
I'm not sure about 3DS Max, but in some other programs you can bake the texture, or even the full render. It's pretty much what Daniel said, except in my guess for 3DS Max.
jontepd
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Posted: 9th Oct 2009 10:03
I think I managed to render to texture properly, however I got a whole bunch of texture files. One for each object it seems. Do I need to combine all of the objects in the cannon into one single object before I render to texture if I just want a single texture file?
djmaster
User Banned
Posted: 9th Oct 2009 15:05
Yes you must have one object then render that to texture.

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jontepd
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Posted: 9th Oct 2009 18:52
Alright so I've combined it all into one object and rendered that to a texture, it gave me one single file. Last question (hopefully); how do I make sure the textures are loaded with the model when I load the model in dark gdk? It's just plain white when I load it.
djmaster
User Banned
Posted: 9th Oct 2009 19:18
You must load the texture separately with code and apply it to the model.Dont know how to code just know you must do this.

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jontepd
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Posted: 9th Oct 2009 20:28
Ah yeah it seems so, I was a bit confused because in the 3D objects tutorial they did not use any specific command to load the texture.

Thanks a lot for all of your help!
Pincho Paxton
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Posted: 10th Oct 2009 03:43
Or it can be automatic if the texture is in the same folder as the model.

prasoc
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Posted: 10th Oct 2009 12:51
If you have it in the 3ds max material editor, it exports it if you use panda's x exporter. NOTE: IF YOU EXPORT IT FROM PANDA .X EXPORTER, JUST LOAD THE MODEL. ALL MATERIALS ARE EXPORTED AND THE MESH IS TEXTURED.


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jontepd
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Posted: 10th Oct 2009 13:48
I exported it with the pandasoft plugin however when I loaded it into dark gdk it was white..so the materials got lost somehow
prasoc
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Posted: 10th Oct 2009 14:42 Edited at: 10th Oct 2009 14:43
EDIT: you cannot use 3ds max default materials. you have to use bitmaps for the diffuse texture on a material.


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jontepd
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Posted: 10th Oct 2009 15:30
Aw okay..so there's no way I can use the 3ds max default materials on an exported model?

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