Sorry for double post - seems to work in compatability mode for Win 95 - haven`t fully tested though. For the gamedemo at least. For extends projects like xgui - stuff in 2d folder - every thing works if you to create the exe and change its compatability to win 95. Iirc there is at least 1 limitation to doing this - memblock sizes are limited - you can`t have large ones(>256mb I think or maybe 128?). I am having issues running exes compiled from source for the levels created with xquad. Compatability mode doesn`t work - I get the same error as before but this time dbpcore.dll is the module named. Also, line 239 " Message "Warning, Doors physic not reseted" " of the file XQuadEditor_GameSetup.dba does not compile. In any case I shouldn`t have to fiddle about changing compatability modes like this(and having the memblock limit). This should have been checked before sale surely? By now a lot of people will be using Vista so I fail to see why the limitation has not been tested thoroughly or why there is no mention of this issue in advertisement or documentation. I do not feel that providing a demo for us to test before purchase is a reasonable excuse - demos should be provided for us to see if we like a product.(I say this as I seem to remember someone pointing this out to an angry customer on the forum - not sure which product though and the thread is truly burried now). Still its an hour of my life I will never get back. All of this said the other products in the pack that I wanted are still a bargain, so don`t let me put you off.
Edit:
Re memblock limit - try this code with compatability mode on for win 95 then with it off;
sync on
make memblock 1,1024*1024*256
do
sync
loop
now try it but replacing 256 with 255