Thank you Nbt.
I will try this. Can't wait to see the outcome.

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Well this didn't take long. I couldn't get this to work.
What's so, soooo difficult about getting a dynamic grass entity to have no collision. Here is what I have done:
I created the plant life grass in entity maker, and then made sure I used the .png file. Inside FPSC I use the nocollide.fpi file I made using NBT's advice: Here it is:
Quote: ";Artificial Intelligence Script
;Header
desc = no collision on dynamic grass
:state=0:coloff,state=1."
Perhaps my frustration is in the grass fpe file? I changed the ai init to point to the nocollide.fpi script. And even went so far as to turn off physics in the grass properties. Collision mode in fpe is set to either 0 or 1 each time. Still cannot get this little thing to work right.
Yet when I do that, the grass is not transparent anymore (until I more mess around), or the grass is transparent except you cannot walk through it.
I'll just avoid the frustration, and stick to regular grass textures. Doesn't look as good, but better than going insane on account of "grass".

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