I'm following this tutorial:
http://www.3dtotal.com//ffa/tutorials/max/joanofarc/body1.php
and right now I'm stuck, for first it says:
Unlike in the tutorial on Crash Bandicoot LPM, here we will use Meshsmooth smoothing while modeling on LPM.
That combines the advantages of the LPM (simple and fast) and the quality of the smoothing of Meshsmooth.
Add Meshsmooth modifier.
We will use NURMS mode with an iteration of 1, its fast and detailed enough for modeling.
It should be noted that this technique of smoothing is universal since you can find it in most of 3D software FE: Maya, Softimage, Lightwave or Nendo. So the LPM mesh will looks the same in these software after smoothing...
I figured out that add multitire cattmul clark did almost the same, so I used that.
but now it says:
In the stack, click on Editable Mesh and activate the button Show End Toggle Result and go to Vertex mode.
That makes it possible to see the mesh low definition (LPM) and the subdivided mesh at the same time.
LPM mesh behaves as a cage of deformation of the subdivided mesh .However its one object.
How do I make this happen in Blender??
Isocadia
PS: While following this tutorial, probably I will have trouble with other things so I will keep posting in this tread.