This project has been canceled.
Hai again everyone
(yeh I'll redo the title picture when the game aquires a menu)
This time we decided to finally persue the wacky chess idea we once concocted.
So here it is, Chezz.
The basic gameplay will be much the same as original chess, but with modern-gameplay techniques in mind:
* Interesting maps
* Stone towers can't move
* Towers can be garisonned by other units
* Bishops will become mages just because everyone knows if you send a bishop into a battlefield he's gonna die
* The king and queen are swapped around because everyone knows the king always went into battle and the queen sat around being a noob
* You won't start with all the units, you will spawn units between your 2 starting towers (pawns take 1 turn, horses and mages take 2 turns)
* The game won't just have to have 2 players - for huge maps, it could have like 4 or even 8
* Pawns will be able to move backwards left and right because otherwise it's just unfair on them
* New units like catapults and siege towers
* Hopefully might eventually be online because it has simple enough gameplay that even I can handle the multiplayer coding for it
The game isn't neally ready for release, but I'll be providing you with screenshots of updates and updated versions. (See below for both)
Pictures
:
A map test
A map test with some basic towers
Getting the principle of chess-movement working (but towers won't be able to move in the final version)
Implementing blobby 101's tower models
Actually moving the objects in play
Having different coloured flag/banner/drapes per player
Getting the mages working (using a placehold stretched pawn until blobby 101 makes the mage model)
Knight mechanics using placeholds for mage and knight until blobby 101 gives me them.
Finally got all the units modelled and working.
Game versions:
Chezz 0.01 -
11/10/09 -
<Outdated>
Chezz 0.02 -
12/10/09 -
<Outdated>
Chezz 0.03 -
21/10/09 -
.zip
Chezz 0.04 -
Coming soon -
When I put the game together properly and add a menu/titlescreen
This project has been canceled.