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Geek Culture / i would like to have a free compo.

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Ermes
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Posted: 29th Aug 2003 11:57
i'm stuck to see compo with restriction and rules, RGT 2 years ago make one compo without restriction, and the results was intresting, a lot of different games.

Skycompo - all games on the snow....

retrocompo - all old games (i.e. a lot of pacman, space invaders and jetpack)...

alienware compo - this is more intresting, but there's the alien to show as the max you can.we can make the "alienware banner competion".

when we can have a free compo?????

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Dave J
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Posted: 29th Aug 2003 12:54
...I have no idea what you're talking about. Anyone else follow him?

"Computers are useless they can only give you answers."
Yian
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Posted: 29th Aug 2003 13:25
He's saying we never had compos without any restriction on the contents...even now we are slightly restricted by having to use the alien...and he is also asking when we will have a compo with no restrictions at all...so basically he's complaining

-john D.
Dave J
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Posted: 29th Aug 2003 13:30
I see well in that case I doubt we ever will because the games would be too hard to judge without a starting point.

"Computers are useless they can only give you answers."
Richard Davey
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Posted: 29th Aug 2003 14:03
We could have a "free" compo if there were no prizes. Otherwise it's unfair to judge games vs. graphical demos vs. plugins, etc.

Cheers,

Rich

"Gentlemen, we have short-circuited the Universe!"
Fallout
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Posted: 29th Aug 2003 14:06
I like the model. It reminds me of my gran.

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Ermes
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Posted: 29th Aug 2003 14:22
yes , i know we can't have a free compo with prizes, i'm not an idiot as many people here can think, i know it.
Maybe someone can have the taste of competition fine to itself, like me.

sometimes competitions with prizes it's like to place a carrot in front of a donkey to make the donkey move.

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Kentaree
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Posted: 29th Aug 2003 14:25
This compo gives us more freedom than the last one as we can make any kind of game we want. However, I think these compos should encourage team projects. While the current prize is excellent, how can you split it up between 2 people? And thus people who can both model and code have an obvious advantage over people like myself who dont have a clue at modelling. Also, with a team with each member dedicated to a certain task, the results would most likely be of even higher standard.

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UberTuba
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Posted: 29th Aug 2003 14:34
on the other hand, with teams one person can quit and destroy the
whole team. and also people who cantr join up into teams are at a
diadvantage

the artist formally known as darkfluff
Richard Davey
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Posted: 29th Aug 2003 15:32
Quote: "i'm not an idiot as many people here can think"


No-one said you were an idiot. You just seem to complain about things an awful lot Nothing is ever good enough. We run a compo with a massive prize and it's just a "carrot" (etc etc). If we ran a compo with no prize at all I can't see people getting half as excited about it which isn't what we want. We want lots of entries, we want lots of enthusiasm and we want to reward those who spend time entering, so we find great sponsors who can do this.

Cheers,

Rich

"Gentlemen, we have short-circuited the Universe!"
Ermes
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Posted: 29th Aug 2003 16:53
yes, yes, excellent work from dbmen, yes, this is true.
It's just a my problem, i don't want rule or restriction, i want to make a game without thinking to go off topic or break some rules of the compo, i'm a lonewolf.
I complaining the absence of a free compo, only this.
I have understand all the good work around to make this compro from your side, for sure, so be happy for your lots of entry and your lots of enthusiasm, the prize is really high.

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Richard Davey
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Posted: 29th Aug 2003 20:41
Why not just make something then? Why does it have to be part of a competition at all? Just go and code!

Cheers,

Rich

"Gentlemen, we have short-circuited the Universe!"
Jonny_S
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Posted: 30th Aug 2003 03:36
rofl rofl rofl this compo is cool, whats a compo with no prize and restriction are better, they test your abilities and creativity

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CattleRustler
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Posted: 30th Aug 2003 06:16
Quote: "Why not just make something then? Why does it have to be part of a competition at all? Just go and code! "


My sentiments exactly...

Ermes, just go write your epic masterpiece and stop with the silly posting

-RUST-
koshi
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Posted: 30th Aug 2003 07:58
If you have a compo with no rules people could take what they have been currently working on for 4 months and turn it in and people just starting wouldnt have a chance. With a alien everyone has to start fresh, unless they add the model to a premade engine

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Pull the pin and count to what?
Shadow Robert
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Posted: 30th Aug 2003 08:29
well if you think about it the Retro Competition was really free ... oki so your game had to be based on a retro game.

the only recent game that i can think of which isn't based on a retro title i.e. previously invented genre is Black&White.

everything else had retro roots, there's no point at all in a competition where the fields aren't for Technology Presentation, Application or Game ... and really as DarkBASIC and DarkBASIC Professional are both sold as GAME CREATION LANGUAGES, it really wouldn't make sense to have a competition outside of games.

that said there is no point in a competition that is free without a prize ... really that just then what we do normally, where exactly is the incentive, the rules?

-- -- --

this all said have you even bothered to think about what this current competition could mean for the winner?
think about it for a second, yes there is a quality gaming rig up for grabs ... but for the stipluation of showing the Alienware logo somewhere on the title screen where anyone who plays it will see it says to be that Alienware have actually endorsed/sponsored this competition officially (plan to have a butchers at thier comp section later)

in which case the "official" gaming rig company of nVidia ... backing a competition would mean that if you even came within the top 3 the PR you could recieve would be enourmous, especially if you consider competition is gonna be fierce enough for such a quality system - but if you think about it your skills as a coder will be unveiled in a title endorsed by Alienware one of the BIGGEST PC manufacturers in the business and a company who retails to almost every major Lan Party Café worldwide as well as numerous games development companies.

Can you imagine the credibility that an accolade of that nature could bring with it?
It would certainly be able to get you some free publicity on GameSpot & GameSpy because they pic up on games created with such associations ... really if you think the prize itself is good, but if you guys can create some actually very stable and fun titles; perhaps with a little polish, well it'll be a damn big notch to shove on your bedpost for later

Ermes
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Posted: 31st Aug 2003 02:22
that's true, Raven, i've thinked to this.Alienware compo it's a big chance for us.
I stop here to write my ethics posts.

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MikeS
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Posted: 31st Aug 2003 04:37 Edited at: 31st Aug 2003 04:37
Yea, listen to Raven. I think I myself posted something in the team request section about that. Winning this competition, or at least getting a "notable", is an excellent way to step into the game industry. So really there's something in it for the whole team.



A book? I hate book. Book is stupid.
Ian T
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Posted: 31st Aug 2003 04:45
Black & White was a hybrid, not a new genre. It mixed a couple old things and made something new. It's not the first game to have done that either .

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Critters
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Posted: 31st Aug 2003 17:24 Edited at: 31st Aug 2003 17:28
If I didnt like the competition rules, I would just go out and make a game and then submit it to the showcase. Having one of my games shown here is prize enough for me

+ Publicity
+ The carrot



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Ermes
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Posted: 1st Sep 2003 13:43
@Martin_Jax Team:

I really like your post, i don't like either the compo rules, you are like an artist who don't care to be commercial, but care to make something looking good to own eyes.(don't know if i explain, my bad english, try to understand).
But this time i want to win, just for my ego, not for the prize.

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Van B
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Posted: 1st Sep 2003 13:56
I like that Alien, well the animations make no sense but the guys were thoughtful enough to supply the .3DS. I added my own death animations etc yesterday - Note to Simon, if you do a recoil animation, at least make the death animation in the same direction (right now the Alien would recoil back then leap forward in order to die!). Nice model though, gonna have fun with him .

To tell the truth, I hope we don't see too many 'Alien-added-at-last-minute' entries and more interesting uses of the supplied Alien. I'm even gonna use that silly dance somehow!.

Next compo should inlude an applications category though Rich, I've got a corker of an app in the pipeline .


Van-B

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Richard Davey
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Posted: 1st Sep 2003 14:31
Simon didn't animated the Alien, Chris did As for an apps compo, maybe, we'll see - won't be happening until 2004 anyway!

Cheers,

Rich

"Gentlemen, we have short-circuited the Universe!"
BatVink
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Posted: 1st Sep 2003 15:01
Hi...just want you all to know...I'm starting a new competition. There's no rules and no guidelines. Just go and do something, and let me know when you've done it, how you did it and whether anyone noticed while you were doing it. As there's no rules, there's no deadline either.

To give you advanced warning, my entry is simply living, I don't quite know when I'll be finished, but don't duplicate my entry.

There's no prize, but I'm sure you'll all have fun! And good luck everybody!

StevieVee
http://facepaint.me.uk/catalog/default.php
Ermes
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Posted: 1st Sep 2003 18:06 Edited at: 1st Sep 2003 18:08
@van-b

it's a point of view, you are very good as 3d modeller, so you like to see an object moves with thousand of animation frame, i'm good as a coder and in maths routines, but bad as 3d artist....
If judgement system is to rate your game by the artwork you add at the alien, i'm dead since now.I hope the judges watch also how good the coding is.

maybe one rules must be to not modify the alien... bah i don't know really.

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Van B
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Posted: 1st Sep 2003 18:28
It's impossible not to modify him at least a little, I mean you could leave him as he is, but there's always 1 extra animation you need.

I reckon 3 different models would have been cool - like 1 for FPS, 1 for RTS, 1 big one for fighting/dancing (just in case your Uberwigget ). I intended to leave the model alone and not touch a thing, but I could'nt live with the silly death animation, so now it has an extra walk, 2 extra deaths, and about 5 pose animations (sitting etc) - I thought I might as well gear it up while I was at it. I don't know how much the judges will be looking at the changes you make to the character, I'd like to think it did'nt matter at all because the cool thing is that guys who don't model can participate - implimentation should be a helluva lot more important than adding a few extra frames of animation.

But Ermes, I think you'd really like to enter this compo. In fact you've probably got some ideas, so why not give it some thought? - If you need some animations done, I'd certainly have a go for you.

Anyone noticed the lovely free robot that Simple posted? - he'd go well with the alien, and he's got more moves than Jackie Chan.


Van-B

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Ermes
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Posted: 1st Sep 2003 18:56
well, Van-B, if you like and if you want, you can split for me the animation of the alien, I can't ask to send me the alien you've modified, but the original, with each animation separate.
I'm not lazy to do it by myself, i'm not able to make this.

i've tried to do with 3dmax, but it results a big sh*t.

I've a go for a FPS game, using aliens of Darkmatter pack.
How to block a good coder with few models to use.

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Jonny_S
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Posted: 1st Sep 2003 19:04
Ermes I think if you tried actualy modeling instead of moaning about how you cant model you may actually get somewhere

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Van B
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Posted: 1st Sep 2003 19:08
Hmmm?

That should'nt be a problem, but why would you want each animation as a seperate file? - it's much easier to control the animation frames with code than by using multiple models. Please re-iterate why you need them as seperate models. In the demo supplied with the model, there is an example of multiple animation handling.


Van-B

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Ermes
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Posted: 1st Sep 2003 19:50
yes van-b, it simple for this, as a main character, ok for all the animation, but i need to use about 20 object with only 2 animations of the aliens, so, if i have to load 20 object with 750 frames each.... it's better to load 20 object to 100 frames each.

@Supermonkey:
I'm good as use 3d studio max for still object.
I'm going only by now to understand ik bones system of 3d studio.
Animation isn't my strong point.
anyway, i can use very good a lot's of other art package.

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Jonny_S
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Posted: 1st Sep 2003 19:59
You should try milkshape or charecter FX for animations, it is fairly simple.

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Ermes
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Posted: 1st Sep 2003 20:24
i've already downloaded milkshape, however untill december 2003, if i code i can't learnig how to animate, if i learn how animate an object, i can't finish in time my entry.

Character FX?? never heard of it.

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cusoi
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Posted: 1st Sep 2003 21:27
@VanB: Could you please send me a copy of your modified alien too, I really need some sitting animation, and I really tried, but I'm not very good at modelling/animating.

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Shadow Robert
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Posted: 2nd Sep 2003 06:32
Quote: "Black & White was a hybrid, not a new genre. It mixed a couple old things and made something new. It's not the first game to have done that either"


mouse you've just described how genres are born...
FPS (First Person Shooter) wasn't an original genre, there had been many many first person games prior - Ultima for example, the difference being is that you put a gun as your main and only weapon and means of gameplay, it is instantly a new genere because it is a new breed of game.

Black & White might not have been novel in the fact that actually it is just a big more complex tamagochi, however in the terms of gameing it is a TOTALLY new game and genre.

Sure a god sim isn't anything new (but then again remember that Peter Moyleunox and Chris Sawyer were literally the inventors of that genre) ... however B&W isn't about a god sim, sure you interact with your people - but not even close to the same way you did in populas, sure you use magic in it but again not in the same way that other games ever had.

infact not only are most of the components novel especially to gaming ... but the way in which they're implimented and blended together - this makes it a brand new genre which even after 4years still has no name.

Same goes for the sims, the game itself isn't anything particular novel in design - but the implimentation and use of the designs ... allowing it to be more personal than the old sim games, this is what makes it very very novel - it even has ALOT of RPG elements within it, not an RPG game though, not a simulation niether. Essentially TheSims and Black&White actually are the closest related games in genre terms and gameplay ... but they couldn't be more different in implimentation or what games mags have classed them.

think about it, if thats what you think consitutes as not being a new genre then technically that would mean there are only 3 maybe 4 REAL genres in your classification rather than the 40 odd there currently are.

Ermes
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Posted: 2nd Sep 2003 10:37
at this point i think the supply alien don't play really ok.
Most people have to modify it.

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