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Imperial Darksith
21
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Joined: 29th Aug 2003
Location: The StarForge
Posted: 29th Aug 2003 13:41
I figured something out. DBPro can use PK3 files right? So any game level based upon a Quake III Engine can be loaded. I happen to have at home the file Ladder.pk3 for Jedi Knight II, how would I load this into DBPro? I tried to load it and it couldn't find the BSP.

Here's my question...
How do I find the BSP within it? I tried to get notepad to read the file but it keeps locking up.

I find your lack of faith...disturbing.
APEXnow
Retired Moderator
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Joined: 15th Apr 2003
Location: On a park bench
Posted: 29th Aug 2003 13:54
Do you know what the name of the BSP file is called because you will need to extract the BSP file from the PK3 file to be supplied as the BSP file parameter on LOAD BSP. I'm not sure if the LOAD BSP function actually reads BSP files from the PK3 file but I think you'll need to extract it first. There are tools for allowing you to extract PK3 files. Wally will allow you to do this I believe.

Hubdule
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Location: Gundelsheim
Posted: 29th Aug 2003 17:30
If the file is a standard PK3 then simply rename the file extension to ZIP ... load it into WinZip and search for the .BSP file(s) there. These are the second parameter so DBPro knows what to load. Don't forget to rename it back to PK3
Normally you don't have to extract the files from the PK3. You can do so if it doesn't work with the PK3
CattleRustler
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Location: case modding at overclock.net
Posted: 29th Aug 2003 19:07
LOAD BSP pak or pk3 filename,bsp filename

see dbp help for more info

-RUST-
Imperial Darksith
21
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Joined: 29th Aug 2003
Location: The StarForge
Posted: 19th Sep 2003 13:10
I managed to extract the files using WinRAR and then used load bsp but all I get is a balck screen when I run it!

I find your lack of faith...disturbing.
OzBot
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Joined: 24th Feb 2003
Location: Sweden
Posted: 19th Sep 2003 13:15
I notice that when you extract the files from the PK3 file it doesn't always load.
best use
LOAD BSP pak or pk3 filename,bsp filename
as mentioned by cattlerustler.
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 19th Sep 2003 13:41
there is a bug or rather unfinished feature in darkbasicpro...
it means that you can't have levels in them which aren't in thier base.

so if you put it into the zip file (all pk3 are, are winzip 7.0+ specification compressed files) what you want the structure like is

\..\ << .bsp's here
\..\textures\ << texture directory sets
\..\scripts\ << in jk2 these are for icarus2 scripts, but q3 shaders
\..\shaders\ << not in q3 folders
\..\effects\ << jk2 shader fx's (similar to shaders, only more advanced)
\..\levelshots\ << level shot - not nessisary but good to have
\..\models\map_objects\ << level objects
\..\eagle\ << also not in Q3, this is for Icarus2 scripts - the eagle export
\..\strings\ << another not in Q3, used for the icarus2 scripting

usually for these in q3 and JK2 you'll see a directory called \..\maps\ - don't bother with it, as it WILL NOT work in DBP.
simply because Mike hasn't enabled the ability to load levels outside of the base directory. It's annoying, but its how it has to be unfortunately - everything else is in the right place.

Shadow Robert
22
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Location: Hertfordshire, England
Posted: 19th Sep 2003 13:43
on last thing... although a HL/Q2 BSP be loaded outside of the package file, Q3 files however can't.
another omit of the engine - god knows ... but you must load it as part of the PK3, everything else however can be unpacked and used normally if you want.

its all really weird if you ask me, and no documentation on these facts

Mystery Coffee Drinker
21
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Joined: 13th Sep 2003
Location: London
Posted: 20th Sep 2003 03:47
can .pk3 or .pak files be used to store .x files, and if so, how do you retrieve them on the fly ?

or any other form of compressed files, so as to show a tidier directory for the installed program....
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 20th Sep 2003 06:34
well Real Game Tools had a Zip format plugin for DBP for a while - not sure if the new site has it up, that'd be able to access the pk3's using the winzip stuff.

i think TheCodingBase.co.uk also has one, but can't remember

hope that helps

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