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FPSC Classic Product Chat / [LOCKED] What's the latest on FPSC?

Author
Message
Pus In Boots
20
Years of Service
User Offline
Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 13th Oct 2009 22:22
Hey, I've been away from the forums for a while and I felt like popping in to see how our little baby's doing. What's the word on the migration? What are the big mods right now? Any big discussions? Fill me in peeps

Spewing crap since 2005!
Bugsy
17
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 13th Oct 2009 22:43
PBUM, fenix mod, wasp mod, horror mod, stealth mod.

fpsc v116 is out- no migration yet.

thinking about FPSC distribution and selling games- big topic for me, so are most mod topics.

[ shameless self plug ]oh, and my new game in the WIP thread When Worlds Collide- check it out http://forum.thegamecreators.com/?m=forum_view&t=159133&b=25 [/shameless self plug ]
Scurvy Lobster
20
Years of Service
User Offline
Joined: 3rd Mar 2006
Location: Denmark
Posted: 13th Oct 2009 23:34
V116 beta actually has a boatload of behind-the-scenes migration code. It's not X10 functions but the supporting layers.

Widescreen support has been added in the beta which is an X10 thing.

I suggest looking at Project Blue Mod. I'm using it for my project and the next version looks to be a killer.

General Jackson
User Banned
Posted: 13th Oct 2009 23:54 Edited at: 13th Oct 2009 23:54
Well one thing would be changing idiotic signatures.

But yeah, fenix mod, project blue, horror mod are best, then wasp mod (unless you want performance more than features) as far as I know stealth mod has pretty much stopped.

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