Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / shader with DarkGDK Loader (Pixel Perfect ?)

Author
Message
djbneben
17
Years of Service
User Offline
Joined: 6th Jan 2007
Location:
Posted: 13th Oct 2009 22:44
hey
I have used DarkGDK Loader for my game (thx Pixel Perfect ), now i want add bump one many object. So i add a drum in 3DWS, and i add a key="bump" and value="medias/textures/props/test_normal.png". Now i make a code for read this data :


This code run, but the effect is not applyied (i think it's the IStage parameter of "dbTextureObject", but I'm not sure....)
I have test with an manualy load object and it's OK.
So, the picture is my result... Please hlp me

.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-10-01 14:33:28
Your offset time is: 2024-10-01 14:33:28