Okay...
First of all, First-Person Shooters are the major type of game used to test the speed of computer systems. Unlike games such as RPGs or RTSs, they have very few variables effecting their speed, ususually using set types of levels, and often come with flyby and benchmark setups to help this testing.
Furthermore, the human eye can detect 'jitteriness' up to 60 frames per second on a computer monitor, although actuall 'slowness' isn't noticeable up until 30. Make a game in DBP where at the press of a key the frame rate knocks from 30 up to 60, and you'll see what I mean.
Furthermore, FPS' performance is very important for them, especially now. John Carmack has actually been using Doom III's massive system requirments as a way to
boast-- while Half-Life 2 is claiming that it looks just as good, but runs better on older machines. The better a game runs on newer machines, the better it will run on old ones, the more popularity it gets, etc. It is also important for level designers who may want to make graphic-intensive levels.
In the end, FPS (frames per second) is very important for FPS (first person shooters).
--Mouse
Famous (Avatarless) Fighting Furball