Not bad, but honestly the spikes are a bit... awkward. Honeslly what I would say is to add much more detail into it... Okay maybe that's worded wrong. Here's a better way/tip: really concider what you're making: is it sci fi, medievil, ancient, modern, and so on, then go onto consider the style: cartoony, acurate, etc. The point is, what do you see this model as? If it is cartoony, then you're pretty much limited to what you want to do. If it's accurate, then you need much more detail everywhere pretty much (and not just your model, I mean on any model to make it accurate it meed a lot of detail, though it can be through a normal map, specular map, etc.) If you're planning on making the model accurate, then it might be better to change those spikes on the bottom with detail wheels arching off the sides, and with the wings you have to research real airplane wings and add things that would make it more realistic (like propellers, etc), unless you're doing a sci fi thing, then you could add things like "anti gravity propellors" or something of the sort. The plain truth is, depending the on the genre of the game (sci fi, modern, etc.) you'll be forced to do research among what you're making to make it fit in the type of game or bundle you want to make. EDIT: I took another look at the model you're modeling your model after (alliteration
), and, If you are modeling you model after the model on the website you chose, then you
ARE using the pictures provided to model your model? What I've concluded from your model (I only question because based off your first picture and your missle overload
), that your not using reference images. If you're modeling your model directly from the original model that you're modeling your model from (honestly I'm not purposoly doing this) then you have perfect reference images and can make you're model accurately. If you're not, though, how about simple drawing of a more detailed version of the model?