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Terrestrial Productions
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Posted: 14th Oct 2009 03:37 Edited at: 14th Oct 2009 03:38
I've been quickly working on a fighter jet model called the Hornet. here are screen shots. Give ideas and help PLEASE.



The missles are there to show how many will be on the finished one not when i'm working on it. Takes to long cause of all the polies.


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Pincho Paxton
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Posted: 14th Oct 2009 23:59 Edited at: 14th Oct 2009 23:59
Try sweeping the wings back, I think it will look better. Or maybe you can't because of the missiles.

Terrestrial Productions
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Posted: 15th Oct 2009 02:40
I can still sweep it back, because the missiles were there for show, not in the proccess. Thanks for the help please put more!


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SJHooks
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Posted: 16th Oct 2009 03:29 Edited at: 16th Oct 2009 03:38
Looks like someone's missle happy . Just kidding, but anyways, the only problem I see with your model is that it's not.. detailed enough. What I mean is it looks very plain and basic (though you do have plenty of missles). Seeing the look of this model, it looks sci-fi. If I were you, I would add plenty of extra details (for that's part of the fun on sci-fi). Something like adding turrets above the wings, detailing the cockpit screen so that it it has metalic frames around it, including a tail for the whole thing, and (if I may suggest) Changing the wing shape. It looks a bit too large and round to look like normal wings, try adding details such as the picture provided, (notice the extra details around the wings as well):
When it comes to models, too much detail is good, but don't over do it. Try saving polies, and normal mapping for small details, which is actually a large part of a model (usually).
Azunaki
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Posted: 16th Oct 2009 04:39
ok if its a plane it should at least have a plane like shape. that looks more like a space shuttle with large wings rather then a plane.

the reason a planes wings go back is because it keeps the wing span shorter allowing it more maneuverability. i would suggest recreating it starting with a basic plane style. then changing it into your own creation. that way you keep it to an actual plane. but then have your own style on it.

and theres a reason the army made a bomber rather then a jet with 100 missles...try 2 things. a missile with smaller missiles that launch out after its launched. and missile pods that drop missiles out and then launch forward.

if your planning on using this for anything or expecting it to be used you will need to find a way for it's total poly count to be dropped down. that includes missiles.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
RUCCUS
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Posted: 16th Oct 2009 04:40
You have to realize everyone can see how much work you put into a model, or any art piece for that matter. My opinion; you've obviously spent most of your time working on the main body / cockpit, but the wings look like they were just extruded out and scaled a bit for no reason other than the fact that you know wings are things that stick out of the side of a plane. There's no unique shape, no asymetrical details, they're the same top to bottom. The missiles are a cop-out, you've modelled a (too high poly) missile and duplicated it a thousand times in hopes of covering up the fact that there wasn't much work put into the wings themselves.

Right away you can see that the cockpit has the most impact, it does give off a "hornet" or insect feel, probably because it has a big windshield like big bug eyes and the part sticking out of the front resembles something like an insect mouth. But you need to play off of that on the rest of the mesh.

Don't get too into details with the actual mesh though, especially if you plan on using this for a game. The finer details can be done with a texture. As a guideline, if you're thinking of adding a detail through modelling, if you can zoom the model out to fit the entire model on-screen and you think adding the detail through modelling wouldn't show any depth with the model being viewed from this distance, you can probably get by with just adding that detail with the texture.

Most importantly, don't model blind. You need to look at references and come up with some sort of a concept otherwise 9 times out of 10 you're going to end up with a mediocre model. You're doing a hornet, so go google some imagest of hornets, not just to see the basic structure of a hornet, but to see the anatomy as well. Understanding the anatomy of what you want to model - what's "underneath" the skin - is a HUGE help in the final structure. I started taking life drawing classes at my college 2 years ago, and the first thing they teach us is to draw from the inside out. They constantly pressure us to study up on the human anatomy, and you know what, it helped me tonnes.

Try to keep all of that in mind, go back to the drawing boards, do a few quick sketches of some ideas for this thing, choose one you like and develope it more, maybe make a few variations of it. Flesh out the finer details and come up with a solid concept. Once you've got that, load the concept image into your modeller (it helps loads if you draw a side and front view, and even a top view as well, that you can load into the modeller to model from for proportions), and start fresh. One last thing to note is to model in layers of detail; first do a basic mesh that roughs out the proportions of everything, then go over the entire mesh again adding a little more detail, then again and again until you're at the point where any more detail would be better left to the texture, instead of modelling the mesh in sections of detail. This makes the entire mesh flow together better, and usually ends up retaining better edge loop structure.
Terrestrial Productions
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Posted: 16th Oct 2009 17:19 Edited at: 16th Oct 2009 17:38
Ok thanks for the input guys! I know it looks strange, but thats the point. I shoulda said earlier that it is going to be an "alien" spacecraft ( sorta like the Hornet on Halo ). Thanks for saying the missiles are to high poly, and that the wings are terrible. I will continue working on the wings! Thanks for the help, and please post more! Here are some pictures! Could someone give an idea how to do the wings to make it look insect withought having multiple wings? And yes i am very missile happy =)




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Terrestrial Productions
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Posted: 16th Oct 2009 17:53
Ok guys I've found a thread that i want to model after. But with amore insect like look cause the aliens are insectoid
http://www.turbosquid.com/3d-models/free-fighters-spacecraft-3d-model/350809


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RUCCUS
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Posted: 16th Oct 2009 21:02
From the looks of that mesh I think you need to go back and read into some modelling tutorials. The edge loops and polygon structure have no flow, there are un-needed polygons, and even n-gons. You'd be far better off learning the process of creating a good model before trying to model a new creation from your head.
Pincho Paxton
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Posted: 17th Oct 2009 03:26 Edited at: 17th Oct 2009 03:27
Well you have a perfect wing shape in the middle to extrude. Then just pull some of the points back, or forward, and you will get something. I model blind by the way, it doesn't seem to matter.

Terrestrial Productions
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Posted: 18th Oct 2009 02:38
Thanks! I really never liked tutorials, but thanks for trying to help! I don't want to do any tutorials because I honestly think i will never get as far to finish it, and if I do, I would just remodel it trying to make it look smooth and stuff like you mentioned up there. Thanks for the help!


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lazerus
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Posted: 18th Oct 2009 02:54
It dosnt matter if you finish the tutorial or not, learning the basics is the most important thing you can do right now.

Belive us when we say it helps, we'eve been thier, hell i still read up on new methods and forms now and then, but i still keep my technique, it just steadily improves with time.

____
-Laz

"I thought what I'd do was, I'd pretend I was one of those deaf-mutes, That way, i wouldn't have your problems"
http://lazerus-reborn.deviantart.com/
Terrestrial Productions
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Posted: 18th Oct 2009 03:26
Ok here are some pics for an idea for wings. Please say how I could improve them and make them look more insectlike! Thanks!




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Madscientist
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Posted: 20th Oct 2009 03:12
Make the wings longer and a little more pointed back.

If it hasn't exploded yet, I haven't touched it.
SJHooks
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Posted: 20th Oct 2009 05:12 Edited at: 20th Oct 2009 05:36
Not bad, but honestly the spikes are a bit... awkward. Honeslly what I would say is to add much more detail into it... Okay maybe that's worded wrong. Here's a better way/tip: really concider what you're making: is it sci fi, medievil, ancient, modern, and so on, then go onto consider the style: cartoony, acurate, etc. The point is, what do you see this model as? If it is cartoony, then you're pretty much limited to what you want to do. If it's accurate, then you need much more detail everywhere pretty much (and not just your model, I mean on any model to make it accurate it meed a lot of detail, though it can be through a normal map, specular map, etc.) If you're planning on making the model accurate, then it might be better to change those spikes on the bottom with detail wheels arching off the sides, and with the wings you have to research real airplane wings and add things that would make it more realistic (like propellers, etc), unless you're doing a sci fi thing, then you could add things like "anti gravity propellors" or something of the sort. The plain truth is, depending the on the genre of the game (sci fi, modern, etc.) you'll be forced to do research among what you're making to make it fit in the type of game or bundle you want to make. EDIT: I took another look at the model you're modeling your model after (alliteration ), and, If you are modeling you model after the model on the website you chose, then you ARE using the pictures provided to model your model? What I've concluded from your model (I only question because based off your first picture and your missle overload ), that your not using reference images. If you're modeling your model directly from the original model that you're modeling your model from (honestly I'm not purposoly doing this) then you have perfect reference images and can make you're model accurately. If you're not, though, how about simple drawing of a more detailed version of the model?
Terrestrial Productions
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Posted: 21st Oct 2009 04:40
Ok thanks for the help! I am going to make the spikes look better with anti grav bubbles on the end. The wings i might thin them up, and i odn'e think i'll have missiles just bursts of explosive plasma.


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