Seems like a simple question and I hope the answer is as simple as I think it is. However, I'd like to know the right way to create a class of related functions that I can ultimately import into other DGDK.net applications, or perhaps provide to others as a dll.
My example is a handful of FVF related operations. So I'll be using DGDK.net primtitives, memblocks, creating meshes etc. I think I should be able to create a standard .net class and import the 3 DGDK resources to access DGDK.net functions. The application using my Dll will handle the rest (Viewport etc). Is it as simple as that?