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Program Announcements / Counter-Strike in DarkGDK

Years of Service
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Joined: 23rd Nov 2006
Location: Romania
Posted: 16th Oct 2009 15:41 Edited at: 18th Oct 2009 17:05
I programed an application that uses and animates exported objects from cs (GIGN-mdl and a bsp map-fy_snow both converted to X. Model contains only animation for running and idle, collision detection not implemented. The low fps from the video is due to the screen recorder.

if you think you can ... or not.. both ways.. you're right
Years of Service
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Joined: 14th Mar 2008
Location: Australia mate.
Posted: 23rd Nov 2009 15:39
Awesome work.

WizMod Developer.
Years of Service
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Joined: 15th Jan 2003
Location: Scotland
Posted: 27th Nov 2009 11:07
how did you convert the models - epecially the BSP ?

I had tryed this sort of thing a while back and gave up. Had thought of making a turn based strategy game with CS theme.

Looks good,

Years of Service
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Joined: 9th Mar 2009
Location: Boston, USA
Posted: 27th Nov 2009 15:31
there are ways. I remember a long time ago, I wrote a software to load hl2 characters into dbc. It worked, too. I wish I still had it...

forever loading...

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