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3 Dimensional Chat / z brush work

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Mazz426
16
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 22nd Nov 2009 13:41 Edited at: 22nd Nov 2009 13:42
thanks for the comment

heres the textured version of the horseman and later i'll do a scene for him



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mike5424
15
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Joined: 30th Mar 2009
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Posted: 22nd Nov 2009 13:59
the armor looks like it's been glued on other than that it's good!

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Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 22nd Nov 2009 15:05
his fingers is really bad to be honest =P looks like they've been cracked off 3 times... =P also, his legs looks like theyre about to break any second.


[Q]uik, Quiker than most
Mazz426
16
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Location: Edinburgh
Posted: 25th Nov 2009 20:55 Edited at: 25th Nov 2009 20:56
hey, i know its been a while but i've started on a new model and i wanna know what you think



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Quik
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Location: Equestria!
Posted: 25th Nov 2009 21:55
the stuff on the lelgs look awkward.. other looks fine.. though, i get the feeling ive seen it before, like in: it looks similiar to ur other models.


[Q]uik, Quiker than most
RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 25th Nov 2009 22:02
It seems you have some real problems with getting the leg positions and anatomy right. Every picture you've posted so far shows the character's legs in an unbalanced, awkward pose that looks like they're about to topple over any second. You should look into that for the most part.
Mazz426
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Location: Edinburgh
Posted: 25th Nov 2009 22:59
Ruccuss@

I'm not making these models to be anatomically sound I just want to get my ideas into z brush, whether or not they would work or not, but the idea I had with this character is that his legs are essentially backwards and so he is always moving to avoid falling over

RUCCUS
19
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Location: Canada
Posted: 25th Nov 2009 23:01
Its not really a matter of being anatomically sound, its just a generally accepted idea that if a figure looks like they're balanced, it's more visually appealling to everyone viewing it.
Quik
16
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Location: Equestria!
Posted: 25th Nov 2009 23:36
True RUCCUS, also, its never wrong doing anatomy training. also, the newest model imho reminds me of play doh /dunno if its spelled right)


[Q]uik, Quiker than most
mike5424
15
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Posted: 26th Nov 2009 17:17
stilts, that's all i have to say...

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Azunaki
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Posted: 27th Nov 2009 01:31
stilts are meant to go straight down. those look slanted backwards.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
mike5424
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Posted: 5th Dec 2009 19:54
he's falling over XD

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Mazz426
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Location: Edinburgh
Posted: 9th Dec 2009 19:33 Edited at: 9th Dec 2009 19:34
heres some stuff i've been working on, it will be a full set of armour but right now i'm just working on the hood and torso right now,

tell me what you think



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Pincho Paxton
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Joined: 8th Dec 2002
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Posted: 9th Dec 2009 19:38
It looks good.

Mazz426
16
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 10th Dec 2009 18:18 Edited at: 10th Dec 2009 18:18
thanks

heres a quick update, i've added a full tunic, which means it carries on below the armour, i'm enjoying making this so there is a good chance that it will be finished

anyway heres the sceeny (also i'm trying this new 'style' for presenting my models, i know its just aesthetic but tell me what you think about both please)



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