Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / 3DS Max Animation Help.

Author
Message
Gingerkid Jack
19
Years of Service
User Offline
Joined: 15th May 2005
Location: UK
Posted: 18th Oct 2009 13:16
Hello, I am in the process of rigging my .50cal. I need the hands to be linked to the gun so when they move the gun moves with them. But then when I get to reload stage i need the gun not to move with the hands so that they can pull the mag out.

I tried keyframing the Link/Unlink command but that doesn't work.

Any help would be great thanks.

TheCleverGuyz
mike5424
15
Years of Service
User Offline
Joined: 30th Mar 2009
Location:
Posted: 18th Oct 2009 13:55
how about merging the hands and gun then adding bones and animating.

---
Mike5424
lazerus
16
Years of Service
User Offline
Joined: 30th Apr 2008
Location:
Posted: 18th Oct 2009 14:05
Unlink them from the start, just animate the hands so they follow the gun, They dont have to be joined.

"I thought what I'd do was, I'd pretend I was one of those deaf-mutes, That way, i wouldn't have your problems"
http://lazerus-reborn.deviantart.com/
djmaster
User Banned
Posted: 18th Oct 2009 14:10
This is one of the biggest problems when animating in 3dsmax and its pretty annoying.You will have to move each part by itself.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
Gingerkid Jack
19
Years of Service
User Offline
Joined: 15th May 2005
Location: UK
Posted: 18th Oct 2009 15:08
Well thats annoying. Having to go literaly frame by frame keeping them where they should be. If there was another way I would love to here it.

TheCleverGuyz
Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 18th Oct 2009 16:02
Quote: "Well thats annoying. Having to go literaly frame by frame keeping them where they should be. If there was another way I would love to here it.
"

Now that just can't be the case, there has to be some way of key framing in Max, surely.


Alucard94, lacking proper intelligence.
Gingerkid Jack
19
Years of Service
User Offline
Joined: 15th May 2005
Location: UK
Posted: 18th Oct 2009 16:10
There is but the parts move between them at different paces meaning you have to keep adjusting.

TheCleverGuyz
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 18th Oct 2009 16:20 Edited at: 18th Oct 2009 16:21
What you need to do is use the Link Controller and the Don't Effect Children option when animating the reloading animation.

Have the mag be linked to the gun. Then at the frame where your off hand grabs the mag to pull out, you'll want to add a Link Controller from your mag's Assign Controller Layout. You can then set which bone in the off hand you can assign the mag too at whichever frame you want. Make sure you select the Don't Effect Children option so the mag isn't caught in a dependency loop.

I haven't actually tested this but from what I remember this should work.


Gingerkid Jack
19
Years of Service
User Offline
Joined: 15th May 2005
Location: UK
Posted: 18th Oct 2009 16:22
I've got the off hand as the thing everything links to because it won't link to other things for some reason so what parts would I use then?

TheCleverGuyz
Azunaki
15
Years of Service
User Offline
Joined: 11th Feb 2009
Location:
Posted: 18th Oct 2009 19:03
Quote: "There is but the parts move between them at different paces meaning you have to keep adjusting."


Solution A. cinema 4D the animation god(in my opinion)
Solution B. do it the hard way

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 19th Oct 2009 05:46 Edited at: 19th Oct 2009 05:49
You really think a package like Max doesn't have tools for this?

Like Josh said, look at the link constraint controller in the 3ds max documentation. It's a fundamental constraint that you end up using ALL time while animating - take an afternoon and learn it. You can lock certain parts of the model to each other at different parts of the timeline.

Don't be a retard and try and match everything up frame by frame.

----------------------------------------
"bond1 - You see this name, you think dirty."
djmaster
User Banned
Posted: 19th Oct 2009 14:11
I animated like 10 guns already with frame by frame technique and then I find out about link constrain

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho

Login to post a reply

Server time is: 2024-11-24 21:40:35
Your offset time is: 2024-11-24 21:40:35