I'm experiencing a huge drop in frame rate after I run some cloth physics in the Cloth&Particle pack.
I load an intro which uses the cloth physics, then I unbind the emitters, delete the objects, emitters, do garbage collection.
After this, I am seeing FPS=22. If I do not run the intro (meaning no cloth physics are used) I see FPS=230.
I assume the physics is still running in the background and affecting performance. Is there a command to run to halt the physics engine?
( 2b || !2b ), that is the question. The answer: true