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Dark GDK / How to use 3D objects in 2d mode?

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Alex_Peres
AGK Master
15
Years of Service
User Offline
Joined: 13th May 2009
Location: The Milky Way Galaxy
Posted: 21st Oct 2009 17:01 Edited at: 21st Oct 2009 17:02
I mean how to put 3d objects on 2D scene using just X & Y coordinates? Without perspective
luke810
18
Years of Service
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Joined: 4th Sep 2006
Location: United States
Posted: 21st Oct 2009 17:07 Edited at: 21st Oct 2009 17:08
I doubt you can. To remove the perspective the scene would have to be rendered as a projection onto a subsection of a plane, but the camera projects out from a point and renders to a cross-section of the view field.

What you want:

-------
|
|
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How real 3D works:

/ |
/ |
. |
\ |
\ |

Mireben
16
Years of Service
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Joined: 5th Aug 2008
Location:
Posted: 21st Oct 2009 20:10
Have a look at this part of the platform game tutorial in the newsletter:

http://www.thegamecreators.com/data/newsletter/newsletter_issue_67.html

Search for the word "perspective". It suggests a way to remove perspective from 3D objects by setting a very large camera distance and a big field of view. It's for DB Pro but the same trick may work for Dark GDK as well.
luke810
18
Years of Service
User Offline
Joined: 4th Sep 2006
Location: United States
Posted: 22nd Oct 2009 00:52
Wow, that actually works pretty well. Never would've thought of that.

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