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Dark GDK / Rendering problem

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zydeoN
15
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Joined: 25th Sep 2009
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Posted: 23rd Oct 2009 19:17
I made a map in sketchup and exported it to direct x format, but when loading it to the game, there is a problem. If i am too far away, the objects are not rended and as soon as i am getting closer to the objects in map, they are rended... Is there a way of always rendering them and void this ?
Isocadia
15
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Joined: 24th Jul 2009
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Posted: 23rd Oct 2009 19:18
dbSetCameraRange ( alot );

What happens is that they are out of the range of the camera.
zydeoN
15
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Joined: 25th Sep 2009
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Posted: 23rd Oct 2009 20:37
The function is:
void dbSetCameraRange( float fFront, float fBack );

It solves the problem, but now i am able to see the inside of the objects :\ Is there anyother way ?
Isocadia
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Joined: 24th Jul 2009
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Posted: 24th Oct 2009 09:23
Not that I know of, but the insides of the objects??? Never had that problem. So I hope someone else can help you.

Isocadia
zydeoN
15
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Joined: 25th Sep 2009
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Posted: 28th Oct 2009 21:36
Solved, just put dbSetCameraRange( 3, 30000 );

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