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Dark GDK / Create and texture modles

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FrogsLegs
14
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Joined: 24th Oct 2009
Location:
Posted: 24th Oct 2009 17:10
Hey guys.

My first post here so hello to all. I have decided to write my final year project in C++ using Dark GDK. I just wanted to know how I can create a model, export it as a .x file but keeping the textures. So far I have tried a friends copy of Cinema 4D which exports the .x but no textures. I also tried Calagari trueSpace - same results. Is there a step I'm missing? Should I use some other tool to texture? Do I apply the textures in C++?

Thanks for your help!

Leigh
baconboy2
17
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Joined: 30th Jul 2007
Location: Liverpool, UK
Posted: 25th Oct 2009 01:44
You may have to import your .x model into a specialist program such as LithUnwrap (google it), and create the texture through that.

I can't tell you what to do from there, because I can't remember, but there should be a few tutorials around for you.

After you've made your texture (correct me if I'm wrong), you should just be able to load the object into your code, and as long as the texture is in the same folder as the object, the .X file shouls automatically detect and use it, without the need for you to apply the texture through code.

Hope that helps

Ultimate_H
15
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Joined: 11th Mar 2009
Location: A place that is neither here nor there
Posted: 25th Oct 2009 02:02
Actually, you can use TrueSpace(dont know about C4D) to do your texturing/UV mapping. that's what I do. You use the UV editor, and there is an export button third from the bottom. To properly export .x files from it tho, you have to go to model side.

I am not smart. I am not powerful. I am just a guy. I am strengthened through my faith.
FrogsLegs
14
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Joined: 24th Oct 2009
Location:
Posted: 25th Oct 2009 21:58
Cheers for the replies. I got a copy of LithUnwrap 1.3 and have had success in applying textures so thank you!

What modeling package do you guys personally reccommend? Cheaper the better!

Once again, thanks for your help
Zapleaf
14
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Joined: 16th Oct 2009
Location:
Posted: 10th Nov 2009 04:26
You could also try using Blender. It allows you to model, texture, and export in all kinds of formates including Directx.

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