Yeah, ghosty is right. One column of faces in the DB sphere primitive doesnt texture map properly. Don't know why, but you can't use a DB Pro sphere for anything that has to be properly textured.
Ghost, if you can't rebuild the model with it centred on 0,0,0 as suggested by eek, then you can use the offset limb command to offset the objects root limb (0, or it may be 1) and that'll move the object without changing its point of rotation, so you'll be able to move it so its centred on its point of rotation.
Insiiiiiiiiiiiiiiiiiiiiiiiide!