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3 Dimensional Chat / This is new... (Another Blender Problem)

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SJHooks
15
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Joined: 13th Aug 2009
Location: Where you least expect me...
Posted: 24th Oct 2009 23:28 Edited at: 25th Oct 2009 17:15
I'm having problems UV mapping right now...
As you can see when I try to move the UV Map coordinates, it appears to move all the ones around it in a circular scale... (It's hard to explain). Can anyone help? Thanks. EDIT: Sorry for the bad image quality, I think It's when I resized the image at ImageShack.

Alucard94
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Location: Stockholm, Sweden.
Posted: 25th Oct 2009 01:44
Press 'O'.


Alucard94, lacking proper intelligence.
Deathead
18
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Posted: 25th Oct 2009 01:06
Yeah, its just proportional editing. Not a "problem" but just a annoying, little thing blender has.



SJHooks
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Posted: 25th Oct 2009 01:50 Edited at: 25th Oct 2009 17:14
Thanks, love quick responses .

Alucard94
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Location: Stockholm, Sweden.
Posted: 25th Oct 2009 16:22
Quote: "Not a "problem" but just a annoying, little thing blender has."

Annoying? It's excellently useful.


Alucard94, lacking proper intelligence.
SJHooks
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Posted: 25th Oct 2009 16:58 Edited at: 25th Oct 2009 17:14
Quote: "Annoying? It's excellently useful."

How so?

Deathead
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Posted: 26th Oct 2009 04:52
Quote: "Annoying? It's excellently useful."

Yes, but in many circumstances trying to uv map with the bugger on is a nightmare in itself.



Alucard94
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Location: Stockholm, Sweden.
Posted: 26th Oct 2009 11:28
Quote: "How so?"

For example when making an organic model and you notice that the proportions are off or something similar you can just easily go in with the proportional editing tool and fix them.


Alucard94, lacking proper intelligence.
SJHooks
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Posted: 27th Oct 2009 00:05
Quote: "you can just easily go in with the proportional editing tool and fix them."
The way you make it sounds seems as if you can fix non-organic models this way too. If only you could set limitations on which verticies are affected by this tool

Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 27th Oct 2009 00:18
Well when you've grabbed something with the proportional editing tool you can use the scroll wheel to change the falloff radius if that's what you mean.


Alucard94, lacking proper intelligence.

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