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3 Dimensional Chat / Comfy-chair

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HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 25th Oct 2009 15:29 Edited at: 25th Oct 2009 15:31
A Comfy-chair, if you want the x or 3Ds file just say and I'll upLoaded it.



Dark Physics makes any hot drink go cold.

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HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 25th Oct 2009 16:20 Edited at: 25th Oct 2009 16:20
view of two seater.



Dark Physics makes any hot drink go cold.

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HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 25th Oct 2009 16:21 Edited at: 25th Oct 2009 16:22
and a three seater



Dark Physics makes any hot drink go cold.

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SJHooks
15
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Joined: 13th Aug 2009
Location: Where you least expect me...
Posted: 25th Oct 2009 17:37
Nice job, but I see these weren't made for in-game models... right? (don't get me wrong, they are good, I'm just saying they look high poly).

HowDo
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Posted: 25th Oct 2009 18:55
three seater 2168 verts
two seater 1732 verts
one seater 1264 verts.

I suppose anything over 200 or 500 is counted as high.

Dark Physics makes any hot drink go cold.
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 25th Oct 2009 19:16
i would go easy on the section where the cushion grooves inward, true it goes like that when someone sits on it, but they tend to pop back into shape.

HowDo
21
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Location: United Kingdom
Posted: 25th Oct 2009 19:37
Asteric cheers, its working out how to get a look without going over the top, AC3D subdive thing makes objects look good but they need a lot of verts to get them to work.

Dark Physics makes any hot drink go cold.
SJHooks
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Location: Where you least expect me...
Posted: 25th Oct 2009 19:42
Quote: "I suppose anything over 200 or 500 is counted as high."
Not like that, it depends on the object and how complex it is. with this couch, 200-500 polies is actually not that bad, but remember this is a squarish type of couch, so there might be some unneccassary detail that simple baking a normal map could cover up, along with the fact that a lot of people, if they want to use these, will have to make the quad polies into tris (assuming that when you say since the 3 seater is around 2000 verticies, and mathematically since you say 500 I assume you are using quad polies). Still, nice job. Maybe it's just the rendering that makes your model look high poly. I wish blender did that .

HowDo
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Location: United Kingdom
Posted: 25th Oct 2009 19:59 Edited at: 25th Oct 2009 20:00
here's a view of what it looks like in vert mode.



Dark Physics makes any hot drink go cold.

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Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 25th Oct 2009 20:03
That's a simplified wireframe to make it easier to work with, if you "apply" the subdivision (Or whatever similar in your package) you'll notice it's a lot more high poly than that.


Alucard94, lacking proper intelligence.
HowDo
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Posted: 25th Oct 2009 20:27 Edited at: 25th Oct 2009 20:28
just checked the tick boxes and subdivision was on, heres a pic with subdivision off.



Dark Physics makes any hot drink go cold.

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Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 26th Oct 2009 18:11
There are a hell of a lot of unnecessary polies.

Its a good day to do what has to be done by me and help my brother to defeat the enemies
Happy Cheesecake
15
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Joined: 16th Jun 2009
Location: My non-vice-presidential refrigerator.
Posted: 26th Oct 2009 21:59 Edited at: 26th Oct 2009 22:00
So... Much... Subdivision...

It looks nice, though.

HowDo
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Posted: 26th Oct 2009 22:16
here's whats in the info pop up

Quote: "Group "WORLD", v 0, s 0, kids 8
Object "block", v 193, s 180, kids 0 [subdivided (3) v 11617, s 11520] *
Object "block", v 193, s 180, kids 0 [subdivided (3) v 11617, s 11520] *
Object "block", v 193, s 180, kids 0 [subdivided (3) v 11617, s 11520] *
Object "block", v 193, s 180, kids 0 [subdivided (3) v 11617, s 11520] *
Object "block", v 193, s 180, kids 0 [subdivided (3) v 11617, s 11520] *
Object "block", v 193, s 180, kids 0 [subdivided (3) v 11617, s 11520] *
Object "block", v 691, s 569, kids 0 [subdivided (3) v 37046, s 36320] *
Object "block", v 10, s 3, kids 0 [subdivided (3) v 234, s 192] *

Total objects: 9 surfaces: 1652 vertices: 1859"


take the subs off (106748) and you get the bottom numbers.

Dark Physics makes any hot drink go cold.
lazerus
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Posted: 26th Oct 2009 22:32
Press commit sud-div for the total polycount, should be a few functions below the sub div button.

HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 28th Oct 2009 13:01 Edited at: 28th Oct 2009 13:02
had a go at re doing them now all 348, 494 and 640 polys



Dark Physics makes any hot drink go cold.

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