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DarkBASIC Professional Discussion / Please tell me this exists. BSP - X Converter

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Message
Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 30th Aug 2003 21:31
Is there a BSP to X converter available.

Please note BSP-X NOT X-BSP!

>>TerraByte. Putting the Byte back into Terragramming<< If my post has less than 20 typos then it wasnt me who wrote it!
CattleRustler
Retired Moderator
22
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 30th Aug 2003 21:38
do a google search, not sure

sorry

-RUST-
Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 30th Aug 2003 21:50
great thanks
haha typical newbie response
(lol joke)
i have thanks
if there was a .map to x converter. would that work
(valve hammer editor makes a bsp and a map file)

>>TerraByte. Putting the Byte back into Terragramming<< If my post has less than 20 typos then it wasnt me who wrote it!
Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 30th Aug 2003 23:53
Time for plan B!
can I make a load of objects in dbpro.
texture them

and save the whole lot as a .x or .3ds object. or somehow get a layout of objects in dbpro into an object file

>>TerraByte. Putting the Byte back into Terragramming<< If my post has less than 20 typos then it wasnt me who wrote it!
Dr OcCuLt
23
Years of Service
User Offline
Joined: 27th Nov 2002
Location: a Dark Deep Dark pit, it dark in here
Posted: 31st Aug 2003 02:23
yes you can but you have to make some code to save it in to a X file. i`m work on this now but i can`t give you code just yet becos it has some bugs.

--Dr 0--
Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 31st Aug 2003 02:50
its ok i worked out how to do the second one.
sorry i should have replied sooner.

>>TerraByte. Putting the Byte back into Terragramming<< If my post has less than 20 typos then it wasnt me who wrote it!
Dr OcCuLt
23
Years of Service
User Offline
Joined: 27th Nov 2002
Location: a Dark Deep Dark pit, it dark in here
Posted: 31st Aug 2003 03:20
sorry i was talk abot the second one. and i`v just got the bug out of it.

well i`v post the code for it any way (it un-tested fully so do`t have a go if it gos wroug)

--Dr 0--
Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 3rd Sep 2003 04:44
yeah actually that code looks like it keeps the textures right?
it doesnt work tho or if it does im not sure how to operate it.

heres my code:

Make object 1,......
Make object 2,......
Make object 3,......
...etc.
position object1.....
position object2.....
position object3.....
...etc.


do i just put your code after it?

if have 38 objects
they rae numbered 1 - 38

how does this tie in with your code

thx

this cud be good

>>TerraByte. Putting the Byte back into Terragramming<< If my post has less than 20 typos then it wasnt me who wrote it!
Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 3rd Sep 2003 15:54
Ill be specific:

with nothing else added to that code i got this error:

---------------------------
DarkBASIC Professional Editor
---------------------------
#100044: Cannot find structure 'saver_add:&NEW_MESH' in local declaration at line 63.
---------------------------
OK
---------------------------

>>TerraByte. Putting the Byte back into Terragramming<< If my post has less than 20 typos then it wasnt me who wrote it!
Dr OcCuLt
23
Years of Service
User Offline
Joined: 27th Nov 2002
Location: a Dark Deep Dark pit, it dark in here
Posted: 4th Sep 2003 02:51 Edited at: 4th Sep 2003 03:28
i`v got you e-mail and yes there are some bit of code missing so it will not work fulley

i`l e-mail you the full code i`v be working on.[edit] sent hope you like it [/edit]

--Dr 0--

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