This is a Thief inspired game, bordering on a thief 1 remake.
The editor and game are being worked on simultaneously now, with a main priority on the editor as it is necessary that it meets some expectations that the game will need in order to further expand.
The graphics in the game isn't a main priority. True, I want the game to look nice, but I want it to be fun to play and feel realistic even more that nice to look at.
The level in the game images and game video is a level I made in 3DWS. Basically my editor doesn't have a save/load function yet.
Features - Current version: v.0.01
PLAYER:
[X] Walk, Run, Sneak
[X] Crouch, Jump
[X] Lean Left & Right
[X] Climb Ledges
[X] Climb Ropes
[X] Climb Ladders
[X] Swim in 3 dimensions (not possible to swim at the surface without automatically sinking)
[X] Human head camera simulation
[X] Footstep recognition depending on material (currently static entities only)
[X] How visible you are (standing in light or shadow?)
[X] Player Death (also drowning)
[ ] Hurt by falling/high speed entities
HUD:
[X] Display health as shields (like in thief)
[X] Health display fades after 3sec, but return when hurt
[X] Light Gem to display how visible you are
[X] Breath bubbles to display how much air you have left while under water
PHYSICS:
[X] Timer Based (although not completely, because at 60fps the physics is way off; while at 200+ fps the physics is smooth and precise)
[X] Player Body is completely physics based (in other words, it's not a character controller; but a dynamic physics body)
[X] Ropes
NON SPECIFIC:
[ ] A.I.
[ ] Inventory and items/weapons
[ ] Switches/Buttons/Levers
[ ] Elevators
[ ] Battle
[ ] Objectives
[ ] other stuff I can't bother to write down at the moment.
Videos
Images
This is a DromED Inspired editor. I liked how dromed was easy to use and how fast you could make levels/missions in it, so I am aiming for that here. Easy to use, but completely customizable.
Features - Current version: Alpha
GUI:
[X] zGui Main Menu Implemented
[X] 4 view Camera (3 ortho projection cameras and 1 perspective camera)
[X] Move and Zoom cameras
[X] A little something to show where the camera is positioned and what rotation it has
[X] Different types of entities have different colored wireframe (Ie. brushes are blue, entities are red)
[X] Grid image changes depending on camera position to prevent jitter.
[X] Sync cameras to camera 0 position Once, Auto, or Never/Off
[X] Display in Solids, Wireframe, or Solids+Selection
TOOLS:
[X] Click and drag to create brush
[X] Click an entity to select it
[X] Click a brush face to select it
[ ] Click a brush face to edit texture
[ ] Automatic CSG
[ ] Edit brush position, angle, size
[ ] Different brush shapes (Sphere, Cylinder, Cone, Box)
[ ] Place objects such as ladders and ropes
[ ] Place lights
OTHER:
[X] entities you create share same proportions (sizes/pos) as the previously selected entity
Videos
Images
A mod accidentally your signature