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3 Dimensional Chat / Problem with UV map

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Isocadia
15
Years of Service
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Joined: 24th Jul 2009
Location:
Posted: 26th Oct 2009 17:11
Well, I made a "Chamber" where on every wall the reference of my model is pasted, but to get the location of the squares correct in the UV map I just seamed everything, but now, when I'm in textured mode, the side of my chamber are white instead of containing my reference image, even though it is in the uv map.

Here is what I'm seeing:



So if anyone knows why my images are not showing up, please tell me.

Isocadia
mike5424
15
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Joined: 30th Mar 2009
Location:
Posted: 26th Oct 2009 18:48
if you're using them for blueprints I recommend going to view - background image.

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Mike5424
Happy Cheesecake
15
Years of Service
User Offline
Joined: 16th Jun 2009
Location: My non-vice-presidential refrigerator.
Posted: 26th Oct 2009 21:59
Have you tried reloading the image inside of the UV View? If that doesn't work, make sure that the UV Coordinates are in the right places and the Recalculate the normals.

I think you can do it in edit mode by pressing Ctrl+N or Shift+Ctrl+N.

Something like that. And if you still can't find how to do it, go to edit mode and go to Mesh->Normals->Recalculate Outside or something similar.

If the problem is still not fixed... I don't know what to tell you.

Isocadia
15
Years of Service
User Offline
Joined: 24th Jul 2009
Location:
Posted: 27th Oct 2009 17:16
Well, I used view background, but I like it way more when being able to have all the prints in 1 view, and be able to rotate my camera and still see the picture.

And I tried recalculating outsides, reload image in uv viewer, all uv coordinates are in the right place but it still doesn't work.

Very wierd problem.

Isocadia

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