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FPSC Classic Product Chat / SnakeMod - Official Thread

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Nexar
16
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Joined: 6th Nov 2009
Location: Sweden, Mjölby
Posted: 29th Nov 2009 20:32 Edited at: 29th Nov 2009 20:33
no, the fogs is just fine. but is the floor sopposed to disappear underwater? i was using cp's beach terrain underwater.

when i copied over the real fps game file, i noticed that watermod was smaller. why?

the arrow has spoken!
Bigsnake
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Posted: 29th Nov 2009 20:33
here is something I found , I dunno how the hell it happend but it looks like x10

http://image.fps-files.com/images/80NICE_.jpg[/img]

Bigsnake
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Location: England
Posted: 29th Nov 2009 20:35 Edited at: 29th Nov 2009 20:41
Quote: "no, the fogs is just fine. but is the floor sopposed to disappear underwater? i was using cp's beach terrain underwater."


I dunno


Quote: "when i copied over the real fps game file, i noticed that watermod was smaller. why?"


I dunno, its got more code in so it should be bigger

UPDATE

Fixed water issue, just doing some things then beta 3 will be released to public

Nexar
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Location: Sweden, Mjölby
Posted: 29th Nov 2009 20:44
it working just fine when im using any other segments. but why is the water only half the map?

the arrow has spoken!
Bigsnake
17
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Location: England
Posted: 29th Nov 2009 20:48
Dunno but I fixed it

Bigsnake
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Posted: 29th Nov 2009 21:02 Edited at: 29th Nov 2009 21:06
UPDATE

Beta 3
ALL BUGS NOW FIXED !

Ive also got a new name, I liked yours Nexar But I like mine also

Mods new name is snake mod. Can a moderator please rename this thread to "SnakeMod - Official Thread" ? Without the "'s

Nexar
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Posted: 29th Nov 2009 21:27
here's a new logo!

the arrow has spoken!
Bigsnake
17
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Location: England
Posted: 29th Nov 2009 21:28
wow ! hth did you make that ? Nothing I made has been close !

Nexar
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Posted: 29th Nov 2009 21:37
thx, glad you liked it!

the arrow has spoken!
TZap
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Posted: 29th Nov 2009 21:59
Nice!
Bigsnake
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Location: England
Posted: 29th Nov 2009 22:49
thx


Update

The source for this is now available

NewKlear
21
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Joined: 5th Aug 2004
Location: Essex, England
Posted: 29th Nov 2009 23:48
I get an error. Should be attached.

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www.turningthetide.info
Bigsnake
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Posted: 29th Nov 2009 23:53
did you extract the exe and 2 folders into the fpsc directory ?

Vent
FPSC Master
17
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Location: BC
Posted: 29th Nov 2009 23:56 Edited at: 29th Nov 2009 23:58
This looks pretty cool

Nexar
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Location: Sweden, Mjölby
Posted: 30th Nov 2009 07:28
hey bigsnake, you should be proud!

the arrow has spoken!
budokaiman
FPSC Tool Maker
17
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 30th Nov 2009 15:45
I know that you don't need any more beta testers, but I'd be glad to help with the programming.

This signature is legen-wait for it... dary };]
Bigsnake
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Posted: 30th Nov 2009 16:40 Edited at: 30th Nov 2009 16:49
sure thing scorpions, It will be nice to have someone else coding some features. If you download the source then your pretty much up to date with what I have done. I need some help with the water physics im was gunna add acturly

Also, if you have MSN then you can also contact me on there (See bottom of each of my threads for it )

budokaiman
FPSC Tool Maker
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Posted: 30th Nov 2009 17:25
The only accounts I use are this, e-mail, and steam. I'll send you an e-mail when I get home.

This signature is legen-wait for it... dary };]
Bigsnake
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Posted: 30th Nov 2009 17:29
budokaiman
FPSC Tool Maker
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Posted: 30th Nov 2009 17:48
I found your thread on water physics, I'll try to implement that, I'll also start working on a GUI.

This signature is legen-wait for it... dary };]
Bigsnake
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Posted: 30th Nov 2009 18:02 Edited at: 30th Nov 2009 18:13
wow, thx scorpions


Lemme add you too the developers list

btw, here is one site you might find useful if you dont already :

Evolved's shaders

Bigsnake
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Posted: 30th Nov 2009 18:58
Update

gunna see if I can get post bloom in

Nexar
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Location: Sweden, Mjölby
Posted: 30th Nov 2009 20:01
i just got it why the original fps game file was bigger, i had project green fe installed! PS: bigsnake, i added you to my contact list.

the arrow has spoken!
Bigsnake
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Posted: 30th Nov 2009 20:12
I cant see you on my contacts, you may want to send a request again

Nexar
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Posted: 30th Nov 2009 20:40
oh right, just give me a second!

budokaiman
FPSC Tool Maker
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Posted: 30th Nov 2009 23:45
Just thought that you might want to mention the version of FPSC that this works with (1.15)

This signature is legen-wait for it... dary };]
Bigsnake
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Posted: 30th Nov 2009 23:54 Edited at: 30th Nov 2009 23:57
oh right lol , ok, hows the water physics and gui going ?

Update

The following will be in beta 4 !!

1. Some water fov errors are now fixed (Reflection was a little off)
2. Water Fog toggle is being fixed

budokaiman
FPSC Tool Maker
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Posted: 1st Dec 2009 00:07 Edited at: 1st Dec 2009 00:40
Water physics is pretty good on stationary/dynamic objects, but is more difficult for projectile objects (thrown objects). Once that is done, I'll make the player able to "swim", and send you the updated source. I've started some concept art for the GUI.

This signature is legen-wait for it... dary };]
budokaiman
FPSC Tool Maker
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Posted: 1st Dec 2009 02:00 Edited at: 1st Dec 2009 02:05
Attached is a pic of what I plan on for the GUI. If you have any comments on how to make it better, please post.

This signature is legen-wait for it... dary };]
Scene Commander
Support Manager
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Posted: 1st Dec 2009 12:50 Edited at: 1st Dec 2009 12:52
Bigsnake@ - please feel free to use any of the code on the Modder Resource Database if you'll find it useful (that's what it's there for). The code can be found on my websifte.
Bigsnake
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Posted: 1st Dec 2009 16:50
Quote: "Water physics is pretty good on stationary/dynamic objects, but is more difficult for projectile objects (thrown objects). Once that is done, I'll make the player able to "swim", and send you the updated source. I've started some concept art for the GUI."


wow, player swimming will be good, thx


@Scene Commander

Thx, will take a look

Quote: "tached is a pic of what I plan on for the GUI. If you have any comments on how to make it better, please post."


cool, I see youve managed to hook the water speed, I coudnlt hook the the water tweaks with the {,} brackets

Bigsnake
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Posted: 1st Dec 2009 18:24
@Scene Commander


might use that flash light in your website cause it seems awesome, its also cool that your giving away loads of cool codes for mods

Nexar
16
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Location: Sweden, Mjölby
Posted: 1st Dec 2009 18:30
can't you add walk dust? (walk dust appears on the floor when the player is walking)

Your signature has been erased by a mod please reduce it to 600x120
Bigsnake
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Posted: 1st Dec 2009 18:43
that will depend on particles that is hard to make, Im not a hugely experienced dark basic pro user and still have much reading and learning to do on it.

Nexar
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Location: Sweden, Mjölby
Posted: 1st Dec 2009 18:51
i think fps creator includes a dust particle, you can use that one.
and maybye you also could add shinemaps to the weapons! about the water, can't you drown if your underwater too long? (i hope that drawn means die underwater)

Please, don't call me nexar. call me Kuromi.
Bigsnake
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Posted: 1st Dec 2009 19:11
Quote: "i think fps creator includes a dust particle"


you mean decal ? Fpsc doesnt have particles in

Quote: "can't you drown if your underwater too long"


not yet, It would make this mod even closer to x10 though if I add this

Bigsnake
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Posted: 1st Dec 2009 19:43 Edited at: 1st Dec 2009 19:44
UPDATE

Got Flash Light finished (Using Scene Commanders Flashlight)

http://image.fps-files.com/images/66FlashLight.jpg[/img]

Hockeykid
DBPro Tool Maker
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Posted: 1st Dec 2009 19:49
Quote: "Fpsc doesnt have particles in"


Thats where your wrong.....
FPSC uses particles on many occasions.

Bigsnake
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Posted: 1st Dec 2009 19:54 Edited at: 1st Dec 2009 19:56
wow, really ? Nice , never knew that

Quote: "we all learn something everyday"


Oh also scorpions , hows it coming with that GUI ? I like the look of it alot

budokaiman
FPSC Tool Maker
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Posted: 1st Dec 2009 20:43 Edited at: 1st Dec 2009 21:44
I want to get the water physics finished completely with splashes, swimming and breath before I add the GUI. I plan to have all that by the end of the week.

This signature is legen-wait for it... dary };]
Bigsnake
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Posted: 1st Dec 2009 20:44
budokaiman
FPSC Tool Maker
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Posted: 1st Dec 2009 20:49
Is there anything else that you would like to control on the GUI?

This signature is legen-wait for it... dary };]
Bigsnake
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Posted: 1st Dec 2009 20:52
the water scale would be nice, but I had problems hooking the FX file since the tweak uses a { and } bracket

DestroyerHive
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Location: Ravenholm - pwning headcrabs
Posted: 1st Dec 2009 22:30
oh my gosh... I just saw the video on youtube, and I was like

Well done! Thanks a lot!

Quote: "Airmod"

God speed... God speed...

http://www.uncaged.co.uk/pg.htm
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Bigsnake
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Posted: 1st Dec 2009 22:34
Quote: "Well done! Thanks a lot!"



np and thx

Also, im not rly using airmod atm

Bigsnake
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Posted: 1st Dec 2009 23:04
UPDATE

Ive fixed some weapon synchronization issues

budokaiman
FPSC Tool Maker
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Joined: 24th Jun 2009
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Posted: 1st Dec 2009 23:34 Edited at: 2nd Dec 2009 02:29
I'm getting a weird error now, if I paste the .exe into the FPS creator and try to run a test, a dbPro file is run and then FPSC ends, without loading. I've had this error before, a while ago but I have forgotten how to fix it.

This signature is legen-wait for it... dary };]
Bigsnake
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Posted: 2nd Dec 2009 17:38
1. Make sure that the dark basic pro window settings are in hidden and that the window caption is FPSC Game

Bigsnake
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Posted: 2nd Dec 2009 21:34
UPDATE

Making a feature that slows the gun animation down when you go underwater

Bigsnake
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Posted: 2nd Dec 2009 22:20
UPDATE ONCE AGAIN

Got scripts for working fully made !

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