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FPSC Classic Product Chat / few issues with my mod (For Coders only)

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Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 29th Oct 2009 02:15
Ok , first off, Moderators , I was told by a dark basic pro section moderator to put this here so please dont get angry at me for posting in the wrong section if it is in the wrong seection.

This is mainly for coders.

1. Ok , ive succesfully got my mod working but when I go into test mod , when it reaches build portals it gives me a the application has encounterd a error and needs to close. Extra Debug info:0 0. Now , The test game keeps loading and you can go into test mode just fine but when you come out you have to close fpsc because of the error. Any ideas ?


2. If your not underwater everything flickers when you move the camera around, IDK what is causing this :/ .

btw , I attached my source if anybody wants to check it to make sure that everythings corret. Please note that the files that are needed by the water shader are not attached.

http://image.fps-files.com/images/64xt_apollo_pic_Resize.png[/img]
Bigsnake's Nazi Zombies

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General Jackson
User Banned
Posted: 29th Oct 2009 04:06 Edited at: 29th Oct 2009 04:16
{edit} didnt see your water mod post, now that I know what it has I'll look into it.

Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 29th Oct 2009 04:17
thx dude

http://image.fps-files.com/images/64xt_apollo_pic_Resize.png[/img]
Bigsnake's Nazi Zombies
Hockeykid
DBPro Tool Maker
17
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Joined: 26th Sep 2007
Location:
Posted: 29th Oct 2009 04:47
Quote: "
2. If your not underwater everything flickers when you move the camera around, IDK what is causing this :/ ."


What do you mean by "flickers" ?

Bigsnake
15
Years of Service
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Joined: 7th Apr 2009
Location: England
Posted: 29th Oct 2009 04:48
it turns invisible then visible

http://image.fps-files.com/images/64xt_apollo_pic_Resize.png[/img]
Bigsnake's Nazi Zombies
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 29th Oct 2009 07:46
Quote: "it turns invisible then visible"


If you're using camera clipping, then you're likely rendering ALL camers during the refraction update instead of just the one.


The one and only,


Bigsnake
15
Years of Service
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Joined: 7th Apr 2009
Location: England
Posted: 29th Oct 2009 14:47
I think that may be the problem. Here is a part of the code with the update of everything to do with the water :



Since I am kinda new to DBpro I might need a little help with it

Im still scratching my head over the error you can ignore until getting out of test game Fpsc works fine until I mod it :/

http://image.fps-files.com/images/64xt_apollo_pic_Resize.png[/img]
Bigsnake's Nazi Zombies
Bigsnake
15
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 29th Oct 2009 20:07
guys , I have fixed the error , I redownloaded the fpsc source and rebuilt the whole mod.

Only thing left is the flickering that plystire thinks might be the problem

http://image.fps-files.com/images/56Watermod_Logo.bmp[/img]

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