Thanks for the comments, these are most useful. Just to give you some feedback so you know what I will try and do.
demons breath:
Quote: "I think the graphics style on the menu and suchlike isn't the easiest to read - the sort of yellow text on a yellow background especially"
Point taken. Version 1.2 will have a more contrasting text and background. Any thoughts on what colour might be better?
Quote: "Also finding the bit where you type your name for a quick game a little dodgy. Keeps getting things like JJ instead of J"
Yeah... I find this too. I've been working on some text box modules separately because this is a problem I've had in both the games I've made but I've still had no luck. Either it duplicates letters or misses them out. Any thought on how to fix this would be great but I think I may post a separate thread to discuss this.
Quote: "Playing the game now; one time, a defending piece (I'm playing attacking) moved to between 2 of mine, and one of mine disappeared. I thought it might have just been a rule I didn't read properly or which wasn't written down, but now another one's done it and nothing's happened - both of my pieces are still there..."
OK that doesn't sound right but I can't say its ever done that to me. The thing to look out for is that if a hostile piece moves between two of yours, it is not taken. Thus in a horisontal row of the board, there are the following pieces:
[Attacker] - [Empty] - [Attacker] - [Defender]
And a defender moves into the empty space, the result will be a row which goes:
[Attacker] - [Defender] - [Empty(taken)] - [Defender]
I don't know if this was the reason the piece disappeared...
Quote: "king's just bumbling round now, and one piece he landed next to just disappeared but the rest don't"
Pieces are taken when there is a hostile piece on either side of them. The king counts as a hostile piece if you are the attacker.
Quote: "I do find the colour scheme on them quite hard to focus on."
Do you mean the board color scheme is difficult as well as the GUI or do you mean the side pannels?
Quote: "sometimes I can't get it to go to the tile I'm clicking on."
Point taken. Thats a glitch and I will try my best to fix it.
Quote: "I just got taken by the king moving so my piece was between him and an empty king square"
Yes I'm afraid the defender may use any of his pieces to take an attacking piece by having a king square on one side acting as a defending piece. This should only work on the corner squares though. It is just to prevent the attacker placing a piece on all 8 ways to the corner squares, thereby stopping the king from ever escaping. I had forgotten that this was not in the rules though. I will add that to a new page of the documentation.
Quote: "would it be possible to have a moveable camera in this setup?"
You can already move the camera with the arrow keys and the mouse wheel but I can change this to mouse control if you think it would be better. I should probably mension this in the rules section too.
Quote: "Just played as the defender (they're the ones with the king, right?)"
Yeah thats right.
Quote: "It was ridiculously easy compared to the other side."
The game is not clearly weighted either way so this is probably poor AI programming on my part. I will see what I can do to make it a little more challenging.
Quote: "Also, would it be possible to have something show when a certain piece has been selected?"
Sure, I can highlight the texture of the piece or something as I do for the squares which a selected piece may move to.
Leo877:
Quote: "a more better camera control"
Could you tell me what you don't like about the current camera control so I can try and improve it.
Quote: "maybe make a amarker dofferent color were u want to move.."
Not quite sure what you mean by this. The program highlights the squares which you can move to and you click on the square you decide to move to. What would the marker do?
Anyway thanks for all the comments. That should give me lots to do - shame its back to school tomorow so I'm unlikely to get any of this done much before Christmas! Please to continue to comment though. I'm noting everything down on my to do list for Hnefatafl 1.2.