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FPSC Classic Product Chat / Better collision detection?

Author
Message
GamerDude
User Banned
Posted: 1st Nov 2009 00:34
Hi all. I am having an issue with some of my maps. I make a level with a flat surface in Google Sketchup, then export it to fpsc only to find that the enemies are floating above or below it where I can walk on it normally. I have tried everything and I need this to be fixed before I can resume working on my levels. Are there any mods out there that have better collision system?

thanks

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Doctor Hyde
14
Years of Service
User Offline
Joined: 30th Oct 2009
Location:
Posted: 1st Nov 2009 08:44
I don't understand.
It is a single floor segment that is not working?
Are you trying to use a whole level created in Sketchup?

If #1:
I'd just create a floor segment in Blender as it won't accidentally leave a collision-capable verticle or ruler somewhere.
If #2:
Importing a level into FPSC is like trying to duct tape a muffler together. Theoretically, it should work but the thing isn't made to handle that type of stuff and isn't likely to do it well.

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