I hope this was in the right section, i saw Dark GDK and the language is Dark GDK so my assumption was to post here.
Anywho how would i create a proper timer so the animation doesn't jump from point A to point B in an instant?
void running()
{
int run = 420;
while (run > 220)
{
for ( int a = 17; a < 19; a++ )
{
dbSprite (a,run,220,a);
}
run --;
}
if (run == 220)
{
dbSprite ( 20,run, 350, 11 );
}
}
that would be my code, it seems the stretching sprites reads the sync rate and even with no sync rate it has its own preset timer, however i find myself caught in many situations where i need a proper timer that will affect only if statements and not animations. (i tried Sleep and clock, also the timer, all of them delays the sprites animations to the set clock to it, rendering them useless)
Regards, Monckey100.