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FPSC Classic Work In Progress / Mind Trix Entry - The Wooded Grotto [X10]

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Coach Shogun 20
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Posted: 3rd Nov 2009 00:39
Hey all, I finally got a decent shot to start a W.I.P. with for my Mind Trix entry. Anyways, right now I'm trying to nail a creepy, out-of-the-ordinary feeling with this. There will be different areas, besides this.

Goal - My goal with the Wooded Grotto is to create a creepy environment, combining elements of nature and urban areas. You will see pipes next to trees; grass inside; trees growing out of walls; and various other oddities.

Story - The story must be revealed as the player plays.

Screen - This area is almost finished. I'm still fine-tuning the lights, and still need to apply normal maps and shader effects to some entities. Everything else here is finished (other than that room in the back, but that's a different story)

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Coach Shogun 20
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Posted: 3rd Nov 2009 00:41
Screen - This shot shows the starting area. Once again, shaders and normal maps need to be made/applied. Lighting needs fine tuning, etc. Anyways, tell me what you think.

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AdrianoJones Wannabe
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Posted: 3rd Nov 2009 01:05
Looks amazing, and good luck! This looks hard to compete with.

-Adrian

And I do, wanna love you... And I do, wanna try...
Because if falling for you girl is crazy, then I'm going out of my mind.
So hold back your tears this time...
Gears of War
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Posted: 3rd Nov 2009 01:14
Great job mate. I'm glad to have some competition now. Good luck, and if I don't win, I hope you do

Can you save the crew of LV21?

http://forum.thegamecreators.com/?m=forum_view&t=151512&b=25
General Jackson
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Posted: 3rd Nov 2009 01:17
You already have some GOW. I submitted my entry a while back.


Ontopic: Looks ok, BUT it just doesnt look right, I mean a tree sticking out of the wall...(Yeah,yeah I know its not supposed to be natural but it just looks a little bit wierd)

Coach Shogun 20
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Posted: 3rd Nov 2009 01:19
@General Jackson: Hmm, I agree. Maybe if I put a cutter there, and fill it with a dirt entity.

@everyone: Thanks for the c&c. I was worried when I put this up that people wouldn't think it was good at all. Nice to see I was wrong for a change.

General Jackson
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Posted: 3rd Nov 2009 01:46
Coach shogun: That would look a ton better

Coach Shogun 20
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Posted: 5th Nov 2009 01:23 Edited at: 5th Nov 2009 01:27
Here is an updated pic of that one spot where the tree was. I added onto the level, as you can see in the corner there, but the lighting is awful. I didn't want to to be bumped too far down, anyways. I'm gonna try to get a slightly better light-shot soon.

EDIT: Forgot to attach it XD

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General Jackson
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Posted: 5th Nov 2009 01:25
Too bad you forgot to post it

Coach Shogun 20
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Posted: 5th Nov 2009 01:27
Lol, I realized that. It's up now.

AdrianoJones Wannabe
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Posted: 5th Nov 2009 03:28
Looks great.

-Adrian

And I do, wanna love you... And I do, wanna try...
Because if falling for you girl is crazy, then I'm going out of my mind.
So hold back your tears this time...
General Jackson
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Posted: 5th Nov 2009 04:56
That...is...EPIC!!
Seriously, you did epic dude!

Metal Devil123
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Posted: 5th Nov 2009 18:21
Looks great! That really looks epic. I like that wood thing you got going on in there. Like that forest, but still inside! forest, but not forest! ou know what I mean! It looks graet!


Can you survive from the horrors of the hidden land Occulo?
Coach Shogun 20
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Posted: 5th Nov 2009 22:01 Edited at: 6th Nov 2009 22:53
Thanks guys. Right now I'm just focusing on level design and the like, but once I've got that down I'll be getting into sound and lighting. I'm gonna try to create a sig in a bit.

EDIT: I'm editing this so it doesn't become a triple post. Anyways, this screenshot shows the area that was so brightly lit area in the last screenshot. It once again shows my style of urban, suburban, industrial, and natural elements mixed in one setting.

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Coach Shogun 20
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Posted: 6th Nov 2009 22:54
This screenshot shows the first 'real' outdoor area in the level. I'm trying to make the level pretty big, since it can only be one.

Remember to provide constructive criticisms, please!

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General Jackson
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Posted: 6th Nov 2009 22:59
looks wierd...good wierd!

Coach Shogun 20
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Posted: 10th Nov 2009 00:50
Thanks GJ. Right now, I'm trying to figure out a way to increase the frame rate at this one part (it's extremely large and open) without sacrificing too much as far as graphics go. I'll post a little update once I've accomplished something.

Ekipshi
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Posted: 10th Nov 2009 01:15
Looks great Shogun! I want to try this one out just to explore around. As for that last shot shouldn't there be illumination shaders on those lamps?

Keep it up!

Your signature has been erased by a mod as it is 1.7MB in size!!!!!!!!!!!!!!
Coach Shogun 20
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Posted: 10th Nov 2009 04:20
Yes, that is one of the several things I need to do. Thank you for bringing that to my attention, Ekipshi. (BTW, I love your work, so that comment coming from you means alot to me, as a level designer)

Metal Devil123
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Posted: 11th Nov 2009 14:28
Keep it up. I like it


Can you survive from the horrors of the hidden land Occulo?
Coach Shogun 20
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Posted: 15th Nov 2009 23:44
Thanks Metal Devil.

I'm trying to choose the background music right now. Which do you guys like better:

1.http://www.newgrounds.com/audio/listen/53028

or

2. http://www.newgrounds.com/audio/listen/110450

I personally like the 2nd one better (Generic Horror Atmosphere #3). Playing the level with either on gives a real creepy feeling.

ZIEX
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Posted: 16th Nov 2009 00:07
this looks awesome, too bad its x10
do you think you might remake this in x9?, just a thought.
anyway good job its mint, i'll hav to play it on my mates comp when i can.

hope all is well
-ZIEX
Ekipshi
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Posted: 16th Nov 2009 00:17 Edited at: 16th Nov 2009 00:36
Great music choices!

Definitely the 2nd one. Has your game written all over it!
Now I really can't wait to play just to hear that with the game.

Keep up this amazing work CS

Your signature has been erased by a mod as it is 1.7MB in size!!!!!!!!!!!!!!
Coach Shogun 20
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Posted: 16th Nov 2009 01:14
Thanks Ekipshi. I just went in and added some sound effects to see if I liked them, and I'm afraid that I was spooked out by my own game .

Anyways, I think that the 2nd one is the best choice, but I'll sample playing the game with them on both.

Ekipshi
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Posted: 16th Nov 2009 01:16
If you're getting spooked out by your own game, then it should be an interesting game indeed

Your signature has been erased by a mod as it is 1.7MB in size!!!!!!!!!!!!!!
Coach Shogun 20
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Posted: 19th Nov 2009 23:56 Edited at: 19th Nov 2009 23:58
Alright, here's a screen-shot of the new HUD for opening doors. I finally managed to get the FPS to an acceptable rate in the low spots. The lowest it reached for me was 30, and that should be higher in the final build. I'll also create a second build that has lower quality lightmapping and textures.

EDIT: Twice I've forgotten the attachment.

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Ekipshi
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Posted: 20th Nov 2009 01:58
Nice little hand HUD. A nice change from the usual PRESS ENTER TO OPEN

Keep it up CS Can't wait to play this game

Your signature has been erased by a mod as it is 1.7MB in size!!!!!!!!!!!!!!
Metal Devil123
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Posted: 21st Nov 2009 13:19
Nice hud! I love that, it's very high quality. You have very great changes on this. I'll see if I have time to enter...


Can you survive from the horrors of the hidden land Occulo?
Coach Shogun 20
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Posted: 30th Nov 2009 00:58
Thanks Metal Devil, I'm trying to wrap everything up so that I can enter this a day or two before the 5th. Time sure does fly, doesn't it?

Ekipshi
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Posted: 30th Nov 2009 01:14
Oh boy, can't wait to play this then
Hope you can get it done Coach, I'm looking forward to playing this one

Metal Devil123
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Posted: 30th Nov 2009 16:56
Looks good. As I'm not entering you'll have chanches to win! (LoL, a bad joke, I know. Sorry if anyone found it offensive somehow)


Can you survive from the horrors of the hidden land Occulo?
Coach Shogun 20
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Posted: 5th Dec 2009 05:10 Edited at: 5th Dec 2009 07:09
Thanks guys. I was having a problem with the map in which it wouldn't run (big problem). Luckily I had multiple saves of it, and I just went back to an older one and made some changes. Anyways, it's just about ready for a build once I get the menu and loading screens done. Runs at a steady fps, with only one or two minor drops to about 40-ish.

EDIT: The HUD is ready and my voice-overs are recorded and in the game. I just need those menus and loading screens.

@Ekipshi & Metal Devil123: Yay! Both of you are judges (Well, one of you for sure. The other is kinda up in the air for now, until marc replies back.

Gears of War
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Posted: 5th Dec 2009 05:13
Great job mate. Top quality!

PS: I threw you an Email concerning a more than annoying error.

Can you save the crew of LV21?

http://forum.thegamecreators.com/?m=forum_view&t=151512&b=25
Coach Shogun 20
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Posted: 8th Dec 2009 03:45
Good news guys! The game is built, I just need to finish changing menu buttons and it's ready to go. I'm thinking of re-making this in X9 possibly, with Bond1's shaders. We'll have to see about that.

Big thanks to Cosmic Prophet and Xplosys for their vegetation packs. (Country Time, and the T.E.D. samples.)

Without them, this game wouldn't have been possible. I just thought that they deserve a little extra credit, than the .txt file that no one will read...

Coach Shogun 20
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Posted: 11th Dec 2009 03:59 Edited at: 11th Dec 2009 04:12
Here is the final build guys. Enjoy, and comment: http://www.filefront.com/15107759/TheWoodedGrotto-MindTrix.rar

EDIT: I forgot to include in the ReadMe that the pipes are Henry Ham's from the store. In the credits, I have T.E.D., no idea why I put that, but I meant the Landscape Construction Kit trial.

Metal Devil123
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Posted: 11th Dec 2009 16:12
Downloading as I write.


http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=1904357
More info at the product Chat! FPNS comp
Ekipshi
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Posted: 12th Dec 2009 04:15
Downloading Right now! Cannot wait to try
Let you know what I think in a bit
Coach Shogun 20
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Posted: 12th Dec 2009 04:24
Thanks guys.

I can't wait to hear from you guys.

Ekipshi
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Posted: 12th Dec 2009 04:36
Ok, I gave it my best shot.
Well apparently, I may not be able to fairly judge this game, my computer really lagged a lot on this level. I've never tried running an X10 game before so I cant tell if its the engine or the level itself.

Graphically however, it was done extremely well, the lighting was perfect, the little details, the lamps and things stuck in really unexpected places. The only thing that miffed me is that you never listened to me and added shaders to your lamps Btw, I LOVE that skybox, you've gotta show me where you got it

Audio wise, the music fit Perfectly, creating a very eerie and unnatural atmosphere. The voicing, while done extremely well, was also very hard to make out what the mystery voice (the player?) was saying

Hope to see more stuff like this in the future form you Shogun, props to ya
Metal Devil123
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Posted: 12th Dec 2009 12:01
It didn't work. It said failed to run .dll.


How many times do I walk in my sleep and I dream how much I wanna run away
Red Eye
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Posted: 12th Dec 2009 12:40
Great Work! Reminds me a bit of Red Eye - The Game, if I may say so. Not saying you stoled or something, as you did a FAR better job then i did with Red Eye - The Game. Great Atmosphere! I like it alot. Orignal too! Keep the good work!


Coach Shogun 20
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Posted: 12th Dec 2009 22:14
@Ekipshi: I can easily rebuild the game with lower graphics settings to accommodate your PC. I was worried about my voice not being understandable. Thanks for the crit.

@Metal Devil: Uh oh, I'm not sure why. Did you try downloading again? Can your system run X10? Not sure what else it could be, could you please post a pic?

@Red Eye: Never seen nor heard of Red Eye - The Game. Sorry if I missed out, sounds cool. Thanks for the C&C.

Ekipshi
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Posted: 13th Dec 2009 00:36 Edited at: 13th Dec 2009 00:37
Quote: "@Ekipshi: I can easily rebuild the game with lower graphics settings to accommodate your PC. "
That'd be great
I'll give the full review when the contest is up and judging begins,
Metal Devil123
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Posted: 13th Dec 2009 12:04
I can run x10 and I have vista and all. I will re-try downloading.


How many times do I walk in my sleep and I dream how much I wanna run away
Red Eye
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Posted: 13th Dec 2009 16:17
Quote: "@Red Eye: Never seen nor heard of Red Eye - The Game. Sorry if I missed out, sounds cool. Thanks for the C&C."



No Problemo...

Old Thread:
http://forum.thegamecreators.com/?m=forum_view&t=148762&b=25


Coach Shogun 20
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Posted: 15th Dec 2009 23:41 Edited at: 15th Dec 2009 23:42
@Ekipshi: I realized that I never finished answering some of your questions.

1. I never applied shaders, because unlike x9, most of x10's shaders are hidden. This makes it extremely difficult to apply a shader that isn't in a folder.

2. the skybox came with X10

3. I am now building my LQ version of the game. Textures are reduce 1/2. I couldn't think of anything else to reduce in the build, but I'll provide a readme tutorial of how to manually decrease settings in the setup.ini. The LQ version should be up later tonight.

EDIT: @Everyone: I might make a sequel to this. If I do, I'm not sure if it will be with x9, x10, or even on some other engine all together. You should expect a W.I.P. in a month or two.

Coach Shogun 20
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Posted: 16th Dec 2009 00:51
Here, try this one. If it doesn't work, then I'll try rebuilding again with even lower settings. I hope this one works fro you guys though.

http://www.filefront.com/15143485/TheWoodedGrotto-MindTrixLQ.rar

Sorry for the double post.

Ekipshi
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Posted: 16th Dec 2009 02:49
Nope still slow, I think it's just direct X10, (even though my card states that its compatible )
Coach Shogun 20
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Posted: 16th Dec 2009 03:07
Well, X10 (the engine) has steep system requirements. If you have one of the lowest cards for it, it runs slowly. Too bad you can't get it to work. I hope some of the judges can at least. I see about a build with shaders/effects turned off. I'm not too sure about it though.

Ekipshi
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Posted: 16th Dec 2009 03:37
Quote: "Well, X10 (the engine) has steep system requirements"
My card runs Farcry 2 on X10 just fine

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