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3 Dimensional Chat / highpoly to lowpoly?

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iPlay4bread
15
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Joined: 2nd Nov 2009
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Posted: 3rd Nov 2009 04:22
Hey guys,
i'm new to the site and i read over the rules didn't think this thread was breaking any rules but if it is i apologize. Anyways, i've been modelling for some time now but havn't really dived into the nextgen / highpoly world. I'm interested in starting normal mapping / highpoly work, etc. I was wondering, how do most of your good modellers work?

Do you make the basic mesh then take it into mudbox/zbrush and do the highpoly. Or do you make the highpoly first then create the lowpoly based off of the highpoly.

If somone that is pretty talented could help me out with some of these questions id really appriciate it, i'm trying to get my foot in the door and could use some help.

-Bread
Azunaki
15
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Joined: 11th Feb 2009
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Posted: 3rd Nov 2009 05:54
i find it easier to do the low poly first and make a high poly off of it. but there are people who do it the other way(how exactly they do it not sure)

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visit my site.(still in progress)
lazerus
16
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Joined: 30th Apr 2008
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Posted: 3rd Nov 2009 14:37
Low poly first.

Always lowpoly it ;p

a high poly as you rightly said can then be sculpted from it, but if you sculpt directly, its a pain for the normal mapping to work.

I am sure someone else will be along with a better explanation lol

____
-Laz

dragon assasin
17
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Joined: 29th Aug 2007
Location: Wait did that shadow just move...
Posted: 3rd Nov 2009 16:30
it works either way, with a program like zbrush you can sculpt from zspheres and come up with the high poly and then generate the lowpoly with the retopology tool. Insert the low poly as a subdivision of the highpoly and then export the lowpoly uv map it and the reimport the mapped model. after that normal map it and bam done.

or you can make the lowpoly export it and scuplt in detail. they both work. I think the first method is a bit more work but comes out with better topology and a cleaner normal bake.

If i did it once i can do it again (Do you see what i see Sept 09)
Daniel wright 2311
User Banned
Posted: 3rd Nov 2009 20:22
its really up to you, here is what i do most of the time.

I modle a med sized poly model, around 7000 polys, not to low and not to high. I put alot of good detail in the model. or at least i try,lol. then i can go bolth ways, i can give the modle more polys to do some real good detail so when i render to texture all my detail goes to my low poly model that i make when i reduce the med sized poly model.

or alot of the time I dont even make a high poly modle and i will mess with the normal map alot,i will add my own detail with in the normal map. usaully there is no reason to make a high poly modle for most meshes if you do it this way.

DSW
iPlay4bread
15
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Joined: 2nd Nov 2009
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Posted: 4th Nov 2009 04:39
Thanks for the help guys!

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