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Dark GDK / 3D object in 2d space

Author
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Caleb1994
16
Years of Service
User Offline
Joined: 10th Oct 2008
Location: The Internet you idiot!
Posted: 4th Nov 2009 21:45
I have a little 3D world setup. by that i mean i have set vertex positions and drawn everything and done the matrix calculations and stuff. I know overkill for something that comes pre-packaged in DarkGDK. especially when i'm doing it in darkGDK. but i love seeing how the 3d world works.

Well i have 2 questions 1 why is my plain rotating around it's top left vertex? and 2 how do i get my camera to rotate? here's the code. i have camera rotation code in there but it doesn't work correctly. The camera rotation is using matrix multiplication. i can't understand why it isn't working correctly



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