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3 Dimensional Chat / Are these Sellable<?>

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Master Man Of Justice
16
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Joined: 13th Feb 2008
Location: Between Insanity and Intelligence
Posted: 6th Nov 2009 04:06 Edited at: 23rd Nov 2009 14:42


( > " ) > * BAM * < ( " < ) 2words:Mon-tage ( > " ) > *BAM* < ( " < )
Azunaki
15
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Joined: 11th Feb 2009
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Posted: 7th Nov 2009 00:13
i don't think you should give up. i just think you aimed in the wrong direction. guns are very difficult to get done well. you should aim into different directions like more organic models. you would learn a lot from a few tutorials. if your interested i could look for on i used a while ago that produced a very well done head body and hands, and helped quite a bit with my loops.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Happy Cheesecake
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Joined: 16th Jun 2009
Location: My non-vice-presidential refrigerator.
Posted: 7th Nov 2009 01:37
I agree with Azunaki. Don't give up, make yourself better. Do a few tutorials to improve on what you lack. But, personally, I think you should practice with common household items instead of organics. Modeling nearly anything can make you better. Make things like pop cans, flashlights, cigarette lighters, picture frames, small collectible figurines, speakers, computer chairs, keyboards and desktop computers, knives, tissue boxes, crayon boxes, cardboard boxes, furniture in general, remote controls, video game consoles, TVs, lamps, telephones, and the list goes on! Every single one of those items can make you better at texturing and proportional modeling.

Modeling organics can also accomplish this, but to make them look just right takes a nice amount of skill.


Take mine and Azunaki's advice, and you won't be sorry.

Azunaki
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Joined: 11th Feb 2009
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Posted: 8th Nov 2009 04:19
yes but he doesn't model organics much so i suggested something he hasn't spent a lot of time doing, since he wants to quit. also avoid doing textures for the time being. just model what ever comes to your mind something that looks interesting or is complex or try making something you know add as much detail you can to it without looking up references and see how it turns out.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
SJHooks
15
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Joined: 13th Aug 2009
Location: Where you least expect me...
Posted: 8th Nov 2009 05:21 Edited at: 10th Nov 2009 06:18
Just giving up like that? If it's practice you want, then stop modeling such complicated models (such as these guns) first. Make a simple thing, like a crate, texture that, and go one step at a time. I'm stuck on UV mapping, and halfway texturing Pretty much what Azunaki said. With the few guns that I've made (and have failed to UV Map even to this day) I had to do a lot of reasearch on everything that the player can possibly see, and the poly count went (approximately) from (US M1911) 2500 to (AKS47U) 4000. Things can get messy when modeling stuff like that. It might even be much easier if you modeled your own designs, or something as simple as a knife, or like Azunaki said, organics. The first time around with organics is pretty complicated. Here are the two images I used to make my first organic:
And just as a last thing, your gun models looked pretty good, just a bit too hard edged. That's with all of us, over time if we want to we tend to extrued the edge a few times (1-3 at maximum probably) to make an edge look round. Cheers.

Typos, they can't live without me.
Asteric
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 8th Nov 2009 12:37
Guns are one of the hardest thing to make correctly. i would take the advice of Azunaki and SJHooks. Try making a barrel, work on a really good UV map, and a very good texture, and build it up from there.

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