Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Help with light mapping

Author
Message
Mr illusionest
15
Years of Service
User Offline
Joined: 5th Mar 2009
Location: Cairo , Egypt
Posted: 6th Nov 2009 16:18
I have one thing bugging me since i started using FPSC x9 : LIGHTS ...
Some funny problems happen with it , My ques. now is when the player is far away of the light it doesn't work , but when he gets close the light works again .
this is a big bug of course , I tried to fix it or find any reasons but I couldn't , Anyone have suggestion ?!

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
DocSpoc
15
Years of Service
User Offline
Joined: 25th Jun 2009
Location:
Posted: 6th Nov 2009 17:16
This is probably to reduce the lag created by lights. Tell me, how far away are you from the light when it autoswitches off?

Bloodshot eyes since 1995.
Can't build game? http://forum.thegamecreators.com/?m=forum_view&t=143035&b=24
Mr illusionest
15
Years of Service
User Offline
Joined: 5th Mar 2009
Location: Cairo , Egypt
Posted: 6th Nov 2009 20:27 Edited at: 6th Nov 2009 20:36
Quote: "how far away are you from the light when it autoswitches off?"

What you can call on your script : plrdistfurther=500-550 something like that , The problem that is happen on corridors also , that's the real problem .
EDIT : Forgot to tell , some of the lights behave correct because of unknown .

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
Dark Goblin
18
Years of Service
User Offline
Joined: 19th May 2006
Location:
Posted: 6th Nov 2009 20:44
do you speak of dynamic lights?
because it can only be rendered 8 lights at once and only on a near distance.

I think there is a point in the source with the distance, not sure but I would not change it, because of the performance.

Use the static lights and all is perfect

... efxMod Developer!
Mr illusionest
15
Years of Service
User Offline
Joined: 5th Mar 2009
Location: Cairo , Egypt
Posted: 6th Nov 2009 21:13
thanks all , I was using statics but I wanted to make flickering lights .
Thanks .

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest

Login to post a reply

Server time is: 2024-10-13 05:17:49
Your offset time is: 2024-10-13 05:17:49